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JohnJensen β€” Fancy Worm

Published: 2007-07-03 11:47:19 +0000 UTC; Views: 12793; Favourites: 72; Downloads: 85
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Description Use the mouse
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Comments: 86

9ufan [2014-03-27 11:00:57 +0000 UTC]

it a tadpole say my cuz its cool say meΒ Β 

πŸ‘: 0 ⏩: 0

Kovu-si-Kiara [2013-06-18 19:13:33 +0000 UTC]

^-^ ^-^ ^-^

πŸ‘: 0 ⏩: 0

Kovu-si-Kiara [2013-06-18 19:09:35 +0000 UTC]

^_^

πŸ‘: 0 ⏩: 0

Kovu-si-Kiara [2013-06-18 19:06:32 +0000 UTC]

ooooooooooooooo

πŸ‘: 0 ⏩: 0

ElectroSpanz [2013-05-30 19:35:59 +0000 UTC]

i love this toy my friend.

πŸ‘: 0 ⏩: 0

silverstream142 [2013-05-13 23:00:20 +0000 UTC]

im going to count to 10 and i get bored really easy so yeah. 1 2 3 4 5 6 7 8 9 10. im so bored save meh

πŸ‘: 0 ⏩: 0

pokemonportalinvader [2012-05-25 03:11:56 +0000 UTC]

cool!

πŸ‘: 0 ⏩: 0

YA2012 [2012-03-14 22:49:14 +0000 UTC]

u can give me fla pliz?

πŸ‘: 0 ⏩: 1

JohnJensen In reply to YA2012 [2012-03-14 22:53:41 +0000 UTC]

I'm not really sure I have this .fla anymore, it's 5 years and 2 computers ago, so yeah.. :/ I could explain to you how it's made though?

πŸ‘: 0 ⏩: 1

YA2012 In reply to JohnJensen [2012-03-14 22:56:51 +0000 UTC]

So nevermind, I'm bad programming

πŸ‘: 0 ⏩: 0

redligot2009 [2011-07-08 09:32:06 +0000 UTC]

woot im gonna fav this

πŸ‘: 0 ⏩: 1

JohnJensen In reply to redligot2009 [2011-07-24 22:34:05 +0000 UTC]

yay

If you wanna support me, you should check out my iPhone game by clicking here !

πŸ‘: 0 ⏩: 1

redligot2009 In reply to JohnJensen [2011-07-25 08:28:11 +0000 UTC]

ok

πŸ‘: 0 ⏩: 0

rockman296 [2011-04-14 17:33:15 +0000 UTC]

PS:

πŸ‘: 0 ⏩: 1

JohnJensen In reply to rockman296 [2011-04-14 19:12:58 +0000 UTC]

Nice life

πŸ‘: 0 ⏩: 1

rockman296 In reply to JohnJensen [2011-04-14 23:07:06 +0000 UTC]

oh, wow

πŸ‘: 0 ⏩: 1

JohnJensen In reply to rockman296 [2011-04-15 07:10:16 +0000 UTC]

okay

πŸ‘: 0 ⏩: 0

rockthephoto [2010-11-11 12:44:38 +0000 UTC]

that is really cool

πŸ‘: 0 ⏩: 1

JohnJensen In reply to rockthephoto [2010-11-13 15:40:09 +0000 UTC]

Haha, thanks. :P It's pretty old, but thanks anyway, hehe!

πŸ‘: 0 ⏩: 0

j-ohra [2009-11-14 11:47:40 +0000 UTC]

i love this game real good work

πŸ‘: 0 ⏩: 0

gdpr-5649430 [2008-11-22 12:36:50 +0000 UTC]

Zomg, this is fun!

πŸ‘: 0 ⏩: 2

JohnJensen In reply to gdpr-5649430 [2008-11-23 00:41:18 +0000 UTC]

Thankies.

πŸ‘: 0 ⏩: 0

JohnJensen In reply to gdpr-5649430 [2008-11-23 00:37:04 +0000 UTC]

Thanks, %Yami.

πŸ‘: 0 ⏩: 0

minai13 [2008-06-05 22:42:19 +0000 UTC]

I could sit here for hours....

πŸ‘: 0 ⏩: 0

JegAvsky [2008-04-13 17:21:11 +0000 UTC]

relax O___O

πŸ‘: 0 ⏩: 0

blockheadomegalawl [2008-02-19 06:55:54 +0000 UTC]

πŸ‘: 0 ⏩: 0

TiberiuZ [2007-07-29 11:28:02 +0000 UTC]

quite nice

πŸ‘: 0 ⏩: 0

sega-fortress [2007-07-26 13:10:27 +0000 UTC]

im going to ask, coz im curious, what frame rate did you use? its smoother than a babies bottom!

πŸ‘: 0 ⏩: 1

JohnJensen In reply to sega-fortress [2007-09-23 07:21:47 +0000 UTC]

30. :B

πŸ‘: 0 ⏩: 0

metal-icecream [2007-07-12 05:29:32 +0000 UTC]

nice job!

πŸ‘: 0 ⏩: 0

AceDecade [2007-07-08 15:51:03 +0000 UTC]

And now AceDecade the hax will attempt to understand this code.
Frame code:
onLoad = function(){
i = 0;
}
onMouseMove = function(){
i += 1
duplicateMovieClip(wormball, "wormball" + i, i);
}

wormball code:
onClipEvent(load){
size = 20;
_x = _root._xmouse;
_y = _root._ymouse;
}
onClipEvent(enterFrame){
_width = size;
_height = size;
size -= 1;
if(size == 0){
removeMovieClip(this);
}
}

Tell me, how close did I get to it?

πŸ‘: 0 ⏩: 1

JohnJensen In reply to AceDecade [2007-07-08 16:59:58 +0000 UTC]

You got very close!! XDDD

But not too close.

πŸ‘: 0 ⏩: 0

FrostTheCat [2007-07-06 19:49:26 +0000 UTC]

it AMUSES!!! O.O fave!

πŸ‘: 0 ⏩: 1

JohnJensen In reply to FrostTheCat [2007-07-07 09:54:50 +0000 UTC]

Thanks. xD

πŸ‘: 0 ⏩: 1

FrostTheCat In reply to JohnJensen [2007-07-07 13:18:42 +0000 UTC]

yw, its pwnsome. X3

πŸ‘: 0 ⏩: 0

AlexisCatMC [2007-07-06 03:07:29 +0000 UTC]

Wheeeee~ idk

πŸ‘: 0 ⏩: 1

JohnJensen In reply to AlexisCatMC [2007-07-06 07:47:02 +0000 UTC]

Whoo. :3

πŸ‘: 0 ⏩: 0

tailspin2 [2007-07-04 21:23:43 +0000 UTC]

cool

πŸ‘: 0 ⏩: 1

JohnJensen In reply to tailspin2 [2007-07-05 06:05:44 +0000 UTC]

thanks c:

πŸ‘: 0 ⏩: 0

krunkfoshizzle1 [2007-07-04 19:28:33 +0000 UTC]

AHH ITS GONNA EAT MAH CURSOR lol

πŸ‘: 0 ⏩: 1

JohnJensen In reply to krunkfoshizzle1 [2007-07-04 20:58:16 +0000 UTC]

Yaaaaay 8D

πŸ‘: 0 ⏩: 1

krunkfoshizzle1 In reply to JohnJensen [2007-07-05 04:25:30 +0000 UTC]

ya carnivorous worm lol

πŸ‘: 0 ⏩: 0

Crystal-The-Hedgehog [2007-07-04 07:51:44 +0000 UTC]

So simple...yet so addictive..stop making addictive games damnit D

πŸ‘: 0 ⏩: 1

JohnJensen In reply to Crystal-The-Hedgehog [2007-07-04 07:53:12 +0000 UTC]

Make me stop

I didn't make you comment, did I ? :B

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Crystal-The-Hedgehog In reply to JohnJensen [2007-07-04 08:00:57 +0000 UTC]

Yes you did, you said you'd torture me and take my plushie ;~; *wtf*, No you didnt, and oh I'll make you stop..just watch and see...>:3

πŸ‘: 0 ⏩: 1

JohnJensen In reply to Crystal-The-Hedgehog [2007-07-04 08:05:33 +0000 UTC]

but>.... I didn't torture and take your plushie D: >

πŸ‘: 0 ⏩: 0

psykopath [2007-07-04 05:51:07 +0000 UTC]

Seems like it only creates circles on mouse move, so it leaves gaps when you stop moving the mouse and the target is still moving.

πŸ‘: 0 ⏩: 1

JohnJensen In reply to psykopath [2007-07-04 06:01:45 +0000 UTC]

Yeah. It's not all perfect.

πŸ‘: 0 ⏩: 1

psykopath In reply to JohnJensen [2007-07-04 07:48:12 +0000 UTC]

Easily fixed by moving whatever code creates those circles into the code that moves the target. Then only create circles if the target moves more than one pixel (so it doesnt draw while sitting still).

πŸ‘: 0 ⏩: 0

Doomrider911 [2007-07-03 21:33:11 +0000 UTC]

cool i wish i was as good at action script as you...

πŸ‘: 0 ⏩: 1


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