Comments: 108
AugustusColumbano [2009-04-20 06:24:41 +0000 UTC]
the sky... look at the sky... ugh... i wish i'm in that picture so i can stare at the whole scene forever... i love your work sir!
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model850 [2009-02-13 07:15:57 +0000 UTC]
this is so cool when i watch it it's like the whole picture is moving
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mr-sarcastic1984 [2007-03-12 03:24:24 +0000 UTC]
omg one of the best shots i have ever laid my eyes on!! beautiful shot...wow!!!
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paul-stock [2005-06-13 14:45:42 +0000 UTC]
The greatest pic I've ever seen. O.O
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DragonFire12 [2005-05-16 23:33:56 +0000 UTC]
ooo i like this alot. but the light source is obviously coming from the far left, but the sky on the horizon on the far right is pink as if the sun is setting or something... huh... whatever. awesome nonetheless.
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Draugo [2005-05-09 08:17:03 +0000 UTC]
Wonderful work. truly makes you feel like being there.
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PatGoltz [2005-05-09 07:07:10 +0000 UTC]
This is excellent. I am especially amazed at how you got a river the length of the canyon. Given the DEM, that's not easy! Since you asked for advanced critique, I will offer some suggestions. I have visited the Grand Canyon several times. You can see a few of my pictures of it here: [link] [link] [link] The Grand Canyon is predominantly light colored rock to red, rather than a dark brown. Haze also lends a blue cast to it quite often. The river is actually much narrower. Strata on the vertical cliffs don't actually appear prominent; in fact, the main feature is the vertical nature of the breakup of the cliff surface. This is hard to do with Terragen, but it is possible that an overlay would do the job, but it would have to be carefully chosen. The flatter surfaces are dotted with grey-green plants (which is almost impossible in Terragen) and the ground underneath is sand-colored. In a wet season, it would be a light green. The clouds are reasonable, and do allow light rays which will help the drama of light and shadow on the surface. You would do better with 2D clouds, and make them only 2 or 3 high. You can make them large enough (and you can thicken them to make rays). It may have to be a compromise between the 2D clouds and the ability to cast rays but still have the picture light enough to be visible (though you can lighten the shadows to compensate).
Here is my best rendition of the Canyon to date: [link]
Good luck, and feel free to ask questions.
Congratulations on the DD! It's about time some of us Terragen artists got noticed!
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pfeffer4prez [2005-05-09 04:37:49 +0000 UTC]
Jesus chrisis how did you work at this for so long? Well i dont have anything to add but its so awesome. GRAND CANYON RULES
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silentruth [2005-05-09 03:53:23 +0000 UTC]
i'm too in awe by the terrain to complain about the water and sky.
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deuxditz [2005-05-09 03:08:14 +0000 UTC]
As a photograph, that would have been amazing. As a digital rendering? Astonding.
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GlisNGarum [2005-05-09 01:23:35 +0000 UTC]
wow, the details are just AWESOME!
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britt-bratt [2005-05-09 00:32:57 +0000 UTC]
I didn't even look at the category... I literally thought this was a photograph until I started studying the clouds which look like a lovely painted picture I might add. Wow this is amazing!
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kramjes [2005-05-09 00:11:31 +0000 UTC]
wow this is amazing!!!
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Timmy-one [2005-05-09 00:11:25 +0000 UTC]
Oh my! Wow, thats amazing. Its very detailed and beautiful. + fav for sure
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alyn [2005-05-08 23:05:18 +0000 UTC]
It's not bad dude (that said, it tops a lot of the terragen that's round dA) - but you've done a lot better IMO. The main fault as a few have said is the sky, the clouds really aren't superb, although I can see how they're somewhat necessary to achieve the atmospheric effects. The surface map is well done, but I think the water ruins the feel of scale - it looks like brook from fairly close up, and diminishes the regal dominance the canyon would normally have.
Depth is nicely simulated, as is atmosphere, but I've lost the sense of scale with this one, and the cloudscape is the thing that I'm having true gripes with. Otherwise, it's good.
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bunnirific [2005-05-08 23:04:24 +0000 UTC]
Wow. This doesn't even look real! It's like a painting or something. Very cool.
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IamVolchek [2005-05-08 22:58:27 +0000 UTC]
You're BUTS!
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kthnx [2005-05-08 21:36:34 +0000 UTC]
very good overall, looks very realistic, but the sky is a little too hot in the top left corner, burnt out and has no detail. maybe go back in and fix this if possible?
+
marc
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Zeichnete [2005-05-08 20:08:08 +0000 UTC]
So, question. Where do you get the surface maps of real terrain? None of my terrains ever have that ultra realistic look.
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Jack-In-Irons [2005-05-08 19:22:19 +0000 UTC]
Wow looked as a shot to me at first.
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KumiUtada [2005-05-08 19:14:59 +0000 UTC]
*_* Gorgeous
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mollygrue [2005-05-08 18:35:01 +0000 UTC]
I thought this was a photograph. It's so shocking to see that it isn't. My goodness, the detail put into this is amazing. It's a shame that I'm so unfamiliar with the program(s) you used to render this, because I'd like to offer you a more useful critique.
As such, I'm only going to be able to talk about concept. I think that what I like the most about it is the discovery that there's more to this than a "simple" landscape. Canyons such as these tend to point to a deep history. The carving of the land through millenia and all that. It would be interesting if you could explore this theme a bit more even in your technical approach. What would happen if there was a dialogue between the subject matter of an ancient canyon and the method you used to create the piece. You could leave certain areas unfinished in your rendering. Allow it to look like it was made with a computer program. Pixels aren't always a bad thing either, in my opinion.
I completely understand this striving for perfection, but I'd like to see an image that isn't so perfect too ^___^.
Anyway, I'm faving this (with everyone else, eh?). I shall have to look at your gallery whenever I have another spare moment.
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esjessi [2005-05-08 18:12:29 +0000 UTC]
GORGEOUS detail!
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