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Maelora69 — Shanairra

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Published: 2015-06-21 02:54:11 +0000 UTC; Views: 12671; Favourites: 418; Downloads: 0
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This was Shanairra, the high elf mage.


(What follows is of likely little interest to those beyond my gaming group, but serves as something of an explanation, and a rant

I've also been ill since my birthday, feeling very down, and not in the mood to chat

This project felt kinda doomed from the start.  About this time last year, I wrote some gushy articles about how I loved the new version of D&D and how I had my mojo back.  All of that is true, and I still think it's the best version of the venerable game.

However, WotC have made the decision not to support the tabletop version.  Long story short, they see it as a 'brand' which they will push as a minis game and computer games (all of which look horrible). The original idea was to release adventures along with player books with new rules, classes, races, etc.  This seemed a good idea as they have 35+ years of legacy content and the design of 5th edition is deliberately modular. 

Problem is, the player's books have been shelved before they even started.  WotC have made layoffs of most of the tabletop staff, which is down to the bare-bones now.  In the year since the rules came out,  there have been no products beyond fripperies like spell cards, sub-standard adventures made by third parties, and the (poorly-made) Kinder Surprise minis and a couple of bad computer games.  A year in and there's no books, no sign of any to come, and no online character generator, which in 2015 is straight-up unforgivable.  There are a couple of 'free pdfs' which aren't worth the paper they're not printed on - no new classes or any desire to make any.

To all intents and purposes, the new game - which I still think is terrific - is stillborn, and was made so deliberately, just as Essentials (which was a good system) was intended to mothball 4E.    

So we had a bit of a meltdown in the gaming group. Few of them wished to play a game that would not be supported. So beyond a few sessions of creating characters, this project never got off the ground.  Some of the ideas are presented here, just as eye-candy really, a hint of what might have been.  If nothing else, Amberly really is a great artist.

So while the sci-fi games are going well, the Fantasy is on indefinite hold.  My gaming group feels like some 70's super-group, torn asunder by egos and relationship pressures. A player I've known for 12 years has gone and won't return. Friendships have become strained.  I don't think 5E's collapse caused this, but it didn't help, and the failure of a project like this takes its toll on everyone's commitment.

So we are at a bit of an impasse, with no real end in sight.  D&D seems done, until WotC sell it to someone who cares.  About half the players want to do Pathfinder, the other half don't.  I myself strongly dislike 3.5, and while PF cleaned up some of that, it remains a clunky and unwieldy game with horrific system bloat and rules that are a total turn-off for me.  The world in which it is set doesn't excite me, and if I was to GM it, I'd have to strip the entire system down and rebuild it from the ground up - and right now, I'm too tired, too sick and disillusioned to do that.  Maybe if I'm feeling better AND have everyone on board. 

Several of my players have bad experiences with Paizo.  Their Forums seem to be unhelpful, filled with '4Evengers' who shout down critique and ultra-protective of their little fiefdom. While I've never spoken to him, James Jacobs who writes the game, seems to be a colossal tool.  Does that matter? Gary Gygax was a colossal tool, and I played the hell out of AD&D anyway. Seriously, if a guy as opinionated as EGG had modern access to Twitter, Facebook or Tumblr, he'd have been absolutely insufferable. Didn't much matter - he made the game, and we played it, not him.

Add to that the sheer volume of product glut, the awkward, arcane rules and horribly backward games design for things like magic items, and the prospect of me GMing Pathfinder is... daunting, to say the least. I've always wanted to actually rewrite 3rd edition from the basic chassis, but that was when I felt stronger and more committed.

So, we shall see.

For now, at least we have eye-candy, and the thought of what may have been.
        
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Comments: 24

Grahamhorridge68 [2016-02-21 18:37:30 +0000 UTC]

Wicked 

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femelushka [2015-06-28 18:31:15 +0000 UTC]

sweet lips

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DiploRaptor [2015-06-25 17:59:04 +0000 UTC]

And away from comissions to say hi and look at the pretty art you got.
I am sad to here that is how your game went it always sucks when this stuff happens.
Hey I got something you may like as a fellow roleplayer and friend. Iron Kingdoms. I really got to say it is one of my favorite game settings, a decent system, and is fairly fun to play. You don't even need invest in the wargame to play it... though I do play the wargame. I know, I know but Marcy I'm a sucker for steam powered stompy robots

Awww that is really sucky. So your friend just left and won't come back to the game and everyone is feeling the strain and I think that is one of those times where everyone needs to do a game like FATE, take a break, or do a super silly game like Fiasco

Your sick? Marcy go to bed and relax, tell your friends/players that maybe a week off so everyone can recuperate is the best bet.

Gygax was a tool yeah but he also loved the game and loved playing it and the people playing it. In the end spirit and heart do mean a lot.
I personally have had bad experience with the Paizo forums, and there scenarios. The scenarios have no choice to them and just roll along like old AD&D modules. I will say people can be pushed off a game by others being rude. When one's interaction makes others feel uncomfortable and is insulting it makes it hard to get deep into the game.

You get better you hear me. M3 speaks and he demands it, the diplomacy raptor knows.
Also pretty eye-candy is pretty.

She's a; Gifted Iosan Arcanist/Ice Sorcerer

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Maelora69 In reply to DiploRaptor [2016-08-14 20:37:56 +0000 UTC]

Thanks DR< I appreciate it.

Unfortunately we never really got our 5th edition D&D game off the ground

We've played Star Wars pretty consistently in the last year.

Thanks for your comments though!

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DiploRaptor In reply to Maelora69 [2016-11-01 07:37:44 +0000 UTC]

Star Wars is fun but its always ended faster then I expected because of player actions. My party used there X-Wing's proton torpedoes to bomb a sith lord

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Atticus-Runemaster [2015-06-22 17:24:56 +0000 UTC]

Hello there, Miss Maelora.  I've been a long time lurker in your gallery but this will probably be my first time posting anything to you.  I... may end up rambling a bit so I apologize if I wander a bit in my thoughts here.

First and foremost, I wanted to say thank you.  Thank you for letting me see and experience the characters and stories of your games.  I will not lie that my attention was first caught by the drawings of shapely women, certainly.  But it was the stories and thoughts of and on the characters that made me stay and watch your gallery.  Some of your works have inspired certain character concepts of my own.  Works of fantasy of all genres have been a huge part of my life and something I've always enjoyed exploring.  My gaming experience is a good deal short compared to my age.  Roughly nine years to my current 26 (to be 27 in August).  Still, I have had a good time of it and met many wonderful people and even a few bad eggs.  Honestly, I'm proud to take part in this hobby.

I must say that I envy you for having had such a dedicated group to have stuck together and played together for so long.  I started in college, finding a group upon finding an old friend (I was carrying with me a new World of Darkness book at the time and they snatched me right up).  However, their group was shuffling members in and out at that point, games coming and going, starting and stopping.  So... eventually I hopped around groups.  Convention games, Skype games, even drove to someone's home 45 minutes away from my own home to join in a game.  

I've hopped around RPG systems as well.  D&D, Pathfinder, Castles and Crusades, nWoD, oWoD, Grimm, Dragon Age, D6 System, Savage Worlds, Mutants and Masterminds, Aberrant, Marvel RPG, Serenity RPG, Star Wars d6, Shadowrun, Shard, Old School Hack, and recently Numenera.  I own even more games than I've played, nearly 20 (probably 25 now) GB of RPG material in a folder, sorted... mostly neatly.  With all that I've done in such a short time, I feel like I've been hopping between entire worlds rather than just games.  If anything, I feel nothing but pride to be taking part in this hobby, and no other hobby could inspire me to read works like Sun Szu's The Art of War to further my skills and knowledge.  But I think I'm ranting here.

The thing is that in the end, I have learned one thing.  Games like these always teach us something, and give us room to explore ideas and concepts and personalities and beliefs.  At the best of times, they train us to deal with issues we may come across in daily life.  Above all else, though, in making us adventurers, no matter what the game, it has taught us to never give up or give in no matter what is before us.  No matter how rough things are now, there can be a better tomorrow if we fight for it, whatever form that fight ends up taking.

As a side note, I will admit that Pathfinder is still a little clunky and at times that frustrates me.  I have found a lot of wonderful things, though.  The archetypes are fun to mess with (even if one or two still need some work) and add plenty of flavor to the base class.  I will also have to admit that Pathfinder is releasing more caster classes than anything else.  Still, I've decided to use that to my advantage for my next character (whenever I get a game for them) who will be a Magician Bard, traveling the world over to not only amaze audiences but to also give help to those in need.  A cheerful meddler of sorts, using both sleight of hand, alchemy, and magic for all their deeds.  I'm planning to make them mostly non-lethal and utility based to see how far that will get them.  Possibly have them be annoyed when they are compared to Wizards and the like, saying things like "Listen here... you want to know what the difference is between a Wizard and a Magician?  A Wizard spends years, decades, even centuries learning how to make air into gold.  Magicians take it upon themselves to realize what's really important for everyone, like turning gold into air."

Rambling again, sorry.

The point is I understand your frustration with finding a good system to work with.  But as someone who has seen and worked with as many systems as I have, I will say that GMs have to do one of two things:  Make a system from scratch, or make a system their own.  It's hard work, possibly frustrating at times, but it's always the GM that makes the system fun as much as the players make the game you run fun.  Rules and expansions are fun to mess with, but are ultimately secondary.

I hope this helps you in some way.  And I hope you feel better and get back to fantasy gaming soon!  I would love to see more character concepts like these, the stories you run and play, and the art that comes from it all!

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Maelora69 In reply to Atticus-Runemaster [2016-09-25 11:20:09 +0000 UTC]

Hi Atticus, thanks for your lovely post. I'm sorry I missed this and it has taken me over a year to reply!

It's been a weird year for me - not a happy one moistly, with various long-standing games breaking up due to all kinds of reasons. But I've met some new friends and players, and some of the games are still running. It seems so long ago when we all had no cares in the world and plenty of time and energy to play games!

As always, I appreciate your comments, and will try and respond sooner next time!

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Atticus-Runemaster In reply to Maelora69 [2017-12-03 18:08:10 +0000 UTC]

Oh, wow, yeah.  I just noticed this reply too about a year later.  Kind of dropped off dA for a long while.  A lot of stuff happened on my end as well.  And I have a new group!  Well... several new groups.  And we all play pretty regularly each week.  Got two Pathfinder games, a 5E, and even a Starfinder game that I'm in.  Lots of cool stuff to see and do~!  Oh, and one of my Pathfinder games is about to finish up Rise of the Runelords soon.  We're kind of talking about what kind of game to play next.

Our GM has a pirate game in mind, but I also expressed interest in running a Starfinder game for the group to give the GM a break.  Still nervous about being the in chair again since it hasn't been a good experience yet for me, but I'm not about to give up on trying it out to keep our regular GM from burning out.  That said, I made a really cool character for the pirate game using the Spellslinger Wizard archetype; a man from Mana Wastes, getting a taste of the magic that his mother told him stories about as a kid, but never too far from his shotgun: Janus Geronimo, the Redneckromancer!  Got so many fun things going for him and he's the crew's helmsman and general driver.

That said... I also have a few cool ideas to work for a Starfinder campaign from scratch.  Just need to find some stuff to fill the space between major plot points to expand the universe at large, so to speak.

Anyway, I'm glad you're able to play fairly regularly again!  And thanks for replying to my silly and long-ranting comment.

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TheBookie [2015-06-21 19:27:28 +0000 UTC]

To paraphrase the Simpsons:

Players:  "So that's it?  After all these years, 'so long, good luck?'"

Wizards:  "I don't recall saying 'good luck.'"

I haven't actually had a gaming session in over a year or so, but the whole situation still stinks.  We've transformed into men and women without countries, our lands being pulled out from under us.

My sympathies for your group too.  As much as player disagreements and ego blowups are something of par for the course when it comes to roleplaying groups, one always hopes that This one!  This one will be the exception!  At least your Star Wars is going well.

Oh, yeah, and all of Amberley's pictures are really hot, as ever.  Especially Mei-Mei over there.

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Maelora69 In reply to TheBookie [2015-06-21 19:54:23 +0000 UTC]

Ouch!  Yes, that succinctly sums it up as always, Bookie.  I just wish Paizo had the D&D rights   Pathfinder just feels like... 'NotD&D' to me...

The SW game seems to be going well, it's developing nicely and in new directions, so looks like Fantasy stuff is on the back-burner for a bit.

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Levia-the-Dragon [2015-06-21 04:19:07 +0000 UTC]

Well... that all sounds like a damn shame, downright self-sabotaging of WoTC to do that to this version... hell I haven't even seen any videogames using that new version.

good luck to you in finding systems for your group to play with.

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Maelora69 In reply to Levia-the-Dragon [2015-06-21 07:21:17 +0000 UTC]

Yeah, it's a drag. I did say D&D was gonna break my heart again, didn't I?

From a monetary perspective, I understand it - tabletop players are a small, diminishing and ageing customer base, and it's easier to sell poor-quality minis and quickly-produced computer games to a younger audience.

But from a player's perspective, it's utterly criminal

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Levia-the-Dragon In reply to Maelora69 [2015-06-21 09:08:32 +0000 UTC]

Seriously though, I haven't heard anything about these computer games, and RPGs are my jam...

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Maelora69 In reply to Levia-the-Dragon [2015-06-21 09:29:09 +0000 UTC]

The new ones?  I think they're MMO type things. Min-maxing, level and item grinding rather than character and story.

I'd have no objection if they were like Baldur's Gate or Ultima or even Dragon Age; full-on role-playing games. 

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Levia-the-Dragon In reply to Maelora69 [2015-06-21 13:51:42 +0000 UTC]

Uhhh, so the Neverwinter one? That was okay, it had a decently robust community content creation thing, I didn't stick with it because I belong to Marvel Heroes now, but it didn't seem bad for what it was.

Besides, that was a while ago if I remember right... and also the only one I can think of remotely related to DnD.

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weatherman667 [2015-06-21 04:13:28 +0000 UTC]

I remember your journal from *looks it up* almost a year ago about how the new edition was not being supported, and they still haven't changed this?

And yes, I have never seen a labeled D&D video game worth spending money on.  I have seen a number of games obviously pulling wholesale from the D&D world(s) that are wonderful, but never a game actually labeled as D&D.

And sadly nothing about the loving lady were supposed to be staring at.

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Maelora69 In reply to weatherman667 [2015-06-21 07:30:52 +0000 UTC]

It's a shame.  This character was going to be a continuation of Valanae in lots of ways.  Never really got far off the development stage. She eventually morphed into this character, the one on the left: sta.sh/02d8mkvpa1nq, who is set to be one of the central characters of the 3.5 game if I ever feel well enough to get the rules between my teeth.  It's a lot darker and Warhammer-Fantasy-ish than the D&D game would have been.  More like Fallout or Witcher in tone. 

I did like Baldur's Gate back in the day, but everything since has been pretty feeble.  Planescape: Torment was pretty much the high watermark of any game.  The people behind it were responsible for Dragon Age Origins, which is obviously a fantastic game too.

I had hoped we'd see something in a year, but no   The bean counters are simply keeping the base game in print so they can sell minis and an MMO off the back of it.  There's no development beyond what Mike Mearls jots down on the back of a fag packet in his cigarette break

As I said to Levia, I understand it from a business perspective - tabletop gals and guys are an ageing, shrinking niche fanbase, and it's easier to flog minis and videogames to kids. This is what happened to Games Workshop too. Nobody likes actual gamers, not even the game companies.

I think I said I knew D&D5 would break my heart.  I just didn't expect it would be THIS early. I thought we'd have a few years of good times first.  

 

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weatherman667 In reply to Maelora69 [2015-06-21 15:40:13 +0000 UTC]

With everything that D&D has in it's purview, adding content should be child's play.

I wouldn't mind a focus on video games if they made any decent video games, but whenever I see the D&D label, I automatically assume the game is going to be horrible.  But even still, releasing content should be child's play.  They are sitting on probably a billion or more class/race combinations.  They just have to tweak them into the new edition.

Most gamers I talk to want to play D&D again, if they had any releases.  Even after everything D&D did to them.  If they had any releases.

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CheeseburgerTom [2015-06-21 03:31:49 +0000 UTC]

Yeah.  Sad to hear of your troubles in specific and DnD's troubles in general.  Back at the turn of the century it seemed like they had it figured out.  Use licensed books and video games to pull in the money and keep the game afloat as a cheap way to grow the "world" so to speak.  I don't get how you can go wrong.  Admittedly some world's are not as popular, but I feel like with Forgotten Realms alone I could make that business model work.  With some of the other worlds like Ravenloft, Spelljammer, Planescape, and Dark Sun I could at least bring in some nice additional profit.

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Maelora69 In reply to CheeseburgerTom [2015-06-21 07:33:07 +0000 UTC]

Thank you.

I'm no great fan of Paizo, but they get that balance right - focus efforts on the core game and sell additional things like novels and the card game off the back of that success.

WotC are just putting the cart before the horse.

As you point out, they have a well-known brand in FR, and plenty of legacy content like the other campaign settings. Doing nothing with it seems like such a waste.

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chortles81 In reply to Maelora69 [2015-07-12 23:34:03 +0000 UTC]

I see it more of them thinking that the cart-as-we-see-it IS the horse-as-they-see-it and vice versa... I've been here before with Saga Edition getting de-emphasized in favor of Star Wars Miniatures even before they lost (or rather got priced out of) the RPG license outright.

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Maelora69 In reply to chortles81 [2015-07-13 04:58:28 +0000 UTC]

Yes, and it's a shame.

This might be the best - certainly the smoothest - version of the most classic and iconic RPG. And they're not bothering with it

(PS How are you doing? Haven't seen you around much on the Boards lately? I'm not over there myself much, except to lurk occasionally...)

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PrinSessBun [2015-06-21 03:10:26 +0000 UTC]

I just read your post here out loud to my husband (DM for like 21 years). 

He and I totally agree with you. It's really sad. They had the potential to do wonderful things with 5e, but instead they seem satisfied to put it on the shelf and try to make something else entirely out of it. It's so sad.

I'm very sorry to hear about your groups problems. Ours had something similar happen -- my and my husband moved away and no one's terribly interested in a skype game. Seems like D&D just wants to benefit off of the name and brand itself to something else entirely. It's very sad. Very very sad. 

Hope you feel better soon.

Also, her art is so pretty, and I love it when blonds wear blue.

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Maelora69 In reply to PrinSessBun [2015-06-21 07:37:15 +0000 UTC]

Aww, thanks Kim!   Gamers, like all creative people, are a funny bunch - in many ways emotionally fragile, immature, easily upset and prone to emotional extremes. When there's not a game to focus our efforts, we tend to splinter and argue and break apart. A lot of the great music bands - Fleetwood Mac, Pink Floyd, the Beatles - were like that too.

I still believe 5th edition D&D is the best rules-set I've seen, able to bring in new blood with a simplified system, yet deep enough to appeal to veterans like me and Mr Kim

They're just letting it wither on the vine, which is really sad.

Thanks for the kind words; I feel a bit better!

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