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MarikBentusi — Blood-Born Fire by-nc-sa

Published: 2011-12-08 21:36:48 +0000 UTC; Views: 1415; Favourites: 23; Downloads: 22
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Description What happens when I can't be bothered to look up how to draw these weird clouds of fire without real flames in them (and I decide to compensate with filter rape).

Action poses are so boring. .-.

Also experimenting with a bit of a design change because as someone pointed out it's somewhat retarded to use a mask and goggles to protect against smoke and glaring light, but a few sparks are enough to lit the hair on fire.
And since the clothing is already heat-resistant... well it only seemed like the nearest solution.
Looks kinda silly tho, so I might totally scratch that hood OTL

Oh yeah and blood is like the #1 magical substance, so if you know what you're doing you can cause some serious damage.
Unless you can't control it and it backfires on you
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Comments: 17

Daandric [2012-04-22 15:02:41 +0000 UTC]

You might consider a more 3d approach on this. If you for example put him in front and fire in the back you may get much simpler and stronger effects on the light. Also that left side of the flame looks too much fluid for something "fiery".

I suggest you redo this

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MarikBentusi In reply to Daandric [2012-04-22 17:47:25 +0000 UTC]

Nah not worth it.

There's a whole bunch of stuff terribly wrong with this, but I definitely don't want to add more separate fires as I want to keep the emphasis.
The shading and folds especially are terrible, the light is way too soft on the character and environment and only supports the effect of the "fire" (that lacks any kind of detailed flame pattern) being more like a weird colored glowing cloud. The colors either don't match, are distractions on the planned eye track or they look make the pic look like put through cheap cross-processing (especially around the corners). Put probably the worst part is the entire composition, pose and angle that doesn't support motion, impact or eye track at all, and the character design most certainly doesn't help that cause.

Tons of more stuff I see, but I think this should give you an idea of why I won't redo this, even if I still had the .psd on my computer. But thanks for the time you took for writing this comment, even if it was used on this thing.

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Daandric In reply to MarikBentusi [2012-04-22 18:24:53 +0000 UTC]

I'm not talking about fixing it. I was talking about completely new picture but with same stuff...why don't you do that? There is much visual potential in the idea.

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MarikBentusi In reply to Daandric [2012-04-22 20:58:49 +0000 UTC]

At the end of the day, it's just some dude doing magic for no apparent reason, which doesn't seem worth the effort to me. Go beyond that and it's an entirely new picture with a new concept that doesn't have anything to do with this one anymore.

If there's potential in this "idea", I'm clearly too thick to see it, because to me it's a completely bland and forgettable exercise.

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Daandric In reply to MarikBentusi [2012-04-22 21:22:07 +0000 UTC]

Bah! Your choice mate, cheers.

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MarikBentusi In reply to Daandric [2012-04-22 21:39:25 +0000 UTC]

Truly a pleasure.

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mlr2010 [2012-04-01 21:37:53 +0000 UTC]

very well

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Byhuldra [2012-01-18 20:55:34 +0000 UTC]

Awesomely drawn! I really like the design.

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MarikBentusi In reply to Byhuldra [2012-01-18 21:15:19 +0000 UTC]

Why thank you!

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Byhuldra In reply to MarikBentusi [2012-01-18 22:09:04 +0000 UTC]

You're welcome.

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tleach0608 [2012-01-04 14:46:01 +0000 UTC]

I love this, there is something simple in the way you composed the drawing but there is still that immediate feel of action. Great work here!

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MarikBentusi In reply to tleach0608 [2012-01-04 15:49:23 +0000 UTC]

Why thank you!

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Deviant-KB [2011-12-15 01:26:14 +0000 UTC]

For what it's worth, I like the clothing design! I rarely use logic and/or functionality when judging costume designs because... well, really. How often do characters *ever* wear something that's truly appropriate?

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MarikBentusi In reply to Deviant-KB [2011-12-15 21:44:33 +0000 UTC]

Thanks! And yeah, I usually don't judge character design on that either unless it's really being rubbed into my face. Like those 2-meters-high gunblades that just look silly and impractical in my opinion.

But in my design practicality and optics tend to inspire each other. Since the writing comes first, I usually know what the character design has to include and what it must not include (not a fan of combat stilettos ), but sometimes it also works the other way around.

There's one character for example that I had developed a lot already in terms of personality, background, that kind of stuff, but I had no visual design or concrete idea how to use her abilities in combat/combat support. I was about to trash the design when I discovered that skirts and combat do not mix well, until I realized it wasn't her style to run around the battlefield anyway. She's a doctor studied in medicine, not a soldier, not a seasoned warrior.
She's now using supportive magic at medium distance by default (which fits right in with her short ranged and long ranged partners in combat), and should someone get through to her she does everything with surgical precision, meaning minimum effort and movement for maximum effect. No flashy fighting moves, just a single well-placed touch of electricity that makes the enemy stop, drop on the floor paralyzed and uncontrollably piss himself.
I probably would not have come up with any of this if it wasn't for that skirt.

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CrownedFox [2011-12-12 16:04:01 +0000 UTC]

Awesome!
I've got nothing more to say...

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MarikBentusi In reply to CrownedFox [2011-12-12 16:51:12 +0000 UTC]

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CrownedFox In reply to MarikBentusi [2011-12-12 16:52:07 +0000 UTC]

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