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mindflenzing — RPG Stupid Passivist Clerics

Published: 2012-01-13 21:53:49 +0000 UTC; Views: 3393; Favourites: 22; Downloads: 54
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Description R.P.G. (Ransack People's Gold) is the tale of four D&D/Star Wars/RPG players and their DM, who wishes he were a player. These intrepid players are, from left to right:
Kenneth, the over-achieving, yet under appreciated DM.
Adam, the guy who has a theater background but needs a girlfriend.
Barry, the munchkin power-gamer with a bad case of arrested development.
Josh, the straight-laced guy who just wants to play the game.
Kassi, Josh's homicidally-minded younger cousin, whom he regrets inviting.

My last home group threw a party of min/maxed combat monsters at me, this is to be expected from a munchkin party that complains when fighter aren't hard/interesting enough. But what drove me up the walls was the stupid Cleric. Knowing how I like to have NPCs lie to and ambush the party he built a mind reader with crazy skills at detecting lies and living creatures.

For the Insight I started throwing in Illithid who can manipulate minds better than the PC, allowing me to sow disinformation and doubt in the party. For the psychic Perception I started using more animals and constructs who had no thoughts. But the insane healing he could pump out was making my party way to cocky. I decided I could use the crazy healing to justify nastier enemies and started using maps and monster to split the party as often as possible, cutting the Cleric and Wizard off from the reckless melee characters and trapping them in damage alley out of range of the suicidal Rogue. Another great trick was to slowly wear the PCs down in a series of smaller battles so they would run out of surges and have to fight smarter to survive.

I did eventually TPK the party but that was because a. they rolled horribly, b. I didn't, c. they made fantastically bad tactical choices, d. the wizard died in the surprise round in a combination of bad luck and having had his plot armor was revoked, e. the party was unwilling to spend resources, including a stockpile of nearly a dozen healing potions I had handed them in earlier sessions, and f. I had to end the campaign in the next couple of weeks anyways so I figured I'd just try to wipe the party since they provided me such a ripe opportunity to get my first TPK.
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Comments: 48

reshogg [2012-12-11 08:48:46 +0000 UTC]

healing surge? i can see teh problem they are playing fourth edition

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mindflenzing In reply to reshogg [2012-12-12 00:42:15 +0000 UTC]

On the upside, it does limit the suicidal rogue to only receiving healing like six times a day instead of as many times as you have healing potions, scrolls, and spells. When I was playing first and second edition we always had the old "five minute workday" problem with Vancian healing restrictions. It took two clerics 16 hours to heal the party after each fight, this also meant the mage got his whole set of spells every fight as well.

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reshogg In reply to mindflenzing [2013-01-03 21:14:46 +0000 UTC]

True enough i`m jsut stuck in the old aad d&d

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mindflenzing In reply to reshogg [2013-01-05 02:07:59 +0000 UTC]

With all the nitpicky arguments I'm getting in over hard to locate rules in Pathfinder I'm starting to remember why I played so little D&D between 2nd and 4th Eds.

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reshogg In reply to mindflenzing [2013-01-15 01:12:47 +0000 UTC]

Yeah i know the feeling i have a couple friend who keep trying to convert me to 3.5 or newer,i just preferred 2nd.

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mindflenzing In reply to reshogg [2013-01-16 02:05:13 +0000 UTC]

D&D games in 3rd ed (3.0, 3.5, Pathfinder) are designed to reward you for making strategically placed leveling choices over most of your career in order to make your character concept work by the higher levels. You had much fewer choices in 1st and 2nd, but what you got you got from the beginning. In 4th, there are enough options that you can make almost anything you can think of at low level, especially if were willing to reflavor some flavor text. I'd rather have a lot of freedom or a little, deep dish or new york style, hot or cold, not the frustrating inbetween. I love generating new concepts and characters with interesting backstories. I dislike the idea that I have to play for a hundred weeks to make them look to the party like they do in my head. But then, outside of Living Forgotten Realms, I've never gained more than 6 levels in any home game.

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spottyskunk [2012-03-12 04:59:45 +0000 UTC]

I hate it when it turns into the cleric preventing me from dragging the game back into line. You expect your Hack&slashers" to be the wrench in the works....

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mindflenzing In reply to spottyskunk [2012-03-12 07:43:42 +0000 UTC]

I would get around this by using ghouls to drain their surges or by making them fight a battle of attrition. After the fifth lesser fight in a row, even weak enemies start to worry them.

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spottyskunk In reply to mindflenzing [2012-03-12 16:21:21 +0000 UTC]

Right now I'm getting my revenge by making him run a scenario - he's not enjoying having a Chaos priest in the mix....

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mindflenzing In reply to spottyskunk [2012-03-12 17:20:12 +0000 UTC]

I wish I could have gotten my players to run from time to time.

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spottyskunk In reply to mindflenzing [2012-03-12 18:35:17 +0000 UTC]

It's simple for me - when we start the gripes&whine phase, I simply switch places with them and make them try to ride herd on their fellow players. Usually, it only happens once or twice

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mindflenzing In reply to spottyskunk [2012-03-13 07:46:47 +0000 UTC]

The last time I convinced a player to run they did one ad-hock fight and then announced they were out. I gave the guy a month to prepare.

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spottyskunk In reply to mindflenzing [2012-03-13 19:07:27 +0000 UTC]

Take characters hostage?

I used to think it was "In every player beats the heart of a party-killing GM.", but now "In most players resides a soul that can't stand plans working."

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mindflenzing In reply to spottyskunk [2012-03-14 04:16:03 +0000 UTC]

I just think, "In most players resides a soul that can't stand working in-between games sessions."

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spottyskunk In reply to mindflenzing [2012-03-14 05:16:05 +0000 UTC]

My brother's group could have been the models for most of the characters in the KODT comic, incl a "Bob" who tried to sue his boos for not giving him time off to go to Dragon*Con....

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mindflenzing In reply to spottyskunk [2012-03-14 08:02:10 +0000 UTC]

Wow, just wow.

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spottyskunk In reply to mindflenzing [2012-03-14 17:05:50 +0000 UTC]

My reaction was "I don't know you guys."

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mindflenzing In reply to spottyskunk [2012-03-15 04:55:03 +0000 UTC]

I generally punish my player's characters for their master's indiscretions.

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spottyskunk In reply to mindflenzing [2012-03-15 05:10:30 +0000 UTC]

"Party Killer!!"

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mindflenzing In reply to spottyskunk [2012-03-15 23:38:41 +0000 UTC]

I've only TPKed once. There are worse things you can do to characters than kill them.

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moonman169 [2012-02-08 21:45:15 +0000 UTC]

ahhhahahahahahaaa i love that guy clerics are awsome mine a halh elf cross class as a cleric/dragon disiple i piss ssoooo many people with him aaaahahahahahahaha [very high dex mod]hehe

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mindflenzing In reply to moonman169 [2012-02-09 17:37:35 +0000 UTC]

I like clerics myself, I started playing them in 1st and I have 3 clerics and a hybrid cleric in LFR right now. If you know what you're doing you can make some pretty broken cleric builds.

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krrobar [2012-02-03 06:20:51 +0000 UTC]

there seems to be a sub game going on in a lot of RPGs of the players trying to break the DM.

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mindflenzing In reply to krrobar [2012-02-03 19:14:32 +0000 UTC]

As an old school gamer I remember Gygaxian modules where the point was to kill PCs and surviving was a badge of honor for ruthless players. Customization just means more ways to be ruthless. Having a powerful combatant is nice, knowing how to use the game's internal logic for reacting and cover to destroy dozens of autogun emplacements with two lightly armored soldiers without taking a single hit is awesome.

In home games I build skill monkeys and tactically flexible characters. In organized play I just try to "win dnd". But to be fair in OP you always fight monsters that are 2-4 levels higher than you so if you don't min/max you get slaughtered.

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Rice-Puppy [2012-01-19 01:24:56 +0000 UTC]

HA!!!

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mindflenzing In reply to Rice-Puppy [2012-01-19 06:02:09 +0000 UTC]

I prefer activist clerics like my warpriest of tempus.

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Rice-Puppy In reply to mindflenzing [2012-01-19 07:06:58 +0000 UTC]

True... I found this amusing still.

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mindflenzing In reply to Rice-Puppy [2012-01-19 18:27:05 +0000 UTC]

Glad you liked it.

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OtakuLiz [2012-01-14 03:01:12 +0000 UTC]

A. F our dice,
B. F your dice more,
C. It's hard to learn how to do tactics when everybody just tells you what to do, and wants you to rush 'cause everyone takes so damn long, so I might as well be doing homework,
D. F Jeremy's stupid squishy wizard too, for good measure,
E. Jeremy was the one keeping track of the inventory so none of us even freaking knew we had those goddamn potions after he got killed before he got a single turn, and
F. I blame everyone else for annoying you, because you have never heard and will never hear me complain that a fight isn't hard enough. Or that anything is too easy, for that matter.

To this day, I wish I'd just had Sierra run away and told the rest of the party to go F themselves. It's not like I liked them.

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mindflenzing In reply to OtakuLiz [2012-01-14 07:38:21 +0000 UTC]

You should have bailed. I doubt anybody would have held it against you. Bob abandons his party all the time in OP games.

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OtakuLiz In reply to mindflenzing [2012-01-14 17:17:27 +0000 UTC]

Just never really dawned on me that I could. I'm a JRPGer, remember? Everybody runs together in those.

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mindflenzing In reply to OtakuLiz [2012-01-14 19:30:51 +0000 UTC]

As a ranged attacker it is your prerogative to quiet the field while your less mobile allies die.

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OtakuLiz In reply to mindflenzing [2012-01-14 20:41:57 +0000 UTC]

A lesson I have well learned.

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Rhissanna [2012-01-14 01:33:37 +0000 UTC]

See previous comment about DM and sadism...

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mindflenzing In reply to Rhissanna [2012-01-14 07:36:39 +0000 UTC]

Players never enjoy a cake walk for long. Besides, as somebody who grew up on Gygax modules the things I do are tame and the consequences decidedly non-lethal.

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Rhissanna In reply to mindflenzing [2012-01-14 22:11:00 +0000 UTC]

The cake walk is a lie?

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mindflenzing In reply to Rhissanna [2012-01-14 23:50:42 +0000 UTC]

The perp walk isn't though.

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Klangadin [2012-01-14 00:22:06 +0000 UTC]

I have been that cleric.

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mindflenzing In reply to Klangadin [2012-01-14 00:52:28 +0000 UTC]

Same here. I have a Wilden Bear Shaman who kept 5 1st level strikers alive in a high tier module with no help from the DM and two of the strikers (one of whom seemed allergic to trying to damage monsters).

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Klangadin In reply to mindflenzing [2012-01-14 01:17:34 +0000 UTC]

Lol

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mindflenzing In reply to Klangadin [2012-01-14 01:36:17 +0000 UTC]

Yeah, that Rogue and his "role play not roll play" player decided to spent two rounds trying to trip huge constructs firing artillery at us with rope by taking a crazy amount of attacks of opportunity while having no AC to speak of. After trying to convince him of the futility of his actions I proceeded to announce that if he goes unconscious that I would save my healing for somebody who wanted to end the module still breathing. It went about as well as you might imagine it would. The player never came back.

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Klangadin In reply to mindflenzing [2012-01-14 03:06:10 +0000 UTC]

Jeez. Idiots. I don't know any other way to put it.

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mindflenzing In reply to Klangadin [2012-01-14 07:32:22 +0000 UTC]

In a home game I'm fine with players doing things like trying to use fire extinguishers to make IEDs but in convention style gaming its bad form as well as bad tactics.

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hawthorne-cat [2012-01-13 22:11:39 +0000 UTC]

I love the time Hubby DM threw us against a ice dragon... but before the rest of the party started fighting him my faery bard started flattering his vain ass off... and won him over to our cause... well kindda of... he didnt attack us... and got us to do his dirty work fighting the necromancer and ridding him of him and the goblins under his sway... but we were gonna have to fight them anyways... and he did give us some valuable intel

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mindflenzing In reply to hawthorne-cat [2012-01-13 23:11:56 +0000 UTC]

I like using PC failures to have them stuck helping their enemies, they rarely try to sabotage the work they do but when they do, it's fun to have those come back to haunt them later.

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hawthorne-cat In reply to mindflenzing [2012-01-14 04:05:30 +0000 UTC]

its all in the roleplay

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mindflenzing In reply to hawthorne-cat [2012-01-14 07:30:32 +0000 UTC]

Whether or not the PCs actions accomplish what they want, those actions should still shape the world.

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hawthorne-cat In reply to mindflenzing [2012-01-14 14:20:12 +0000 UTC]

absolutely!!!

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