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Moufa — Coke 2

Published: 2007-10-22 06:00:37 +0000 UTC; Views: 170; Favourites: 0; Downloads: 9
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Description Made in 3DS Max
Render Vray
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Comments: 6

DreadKnight666 [2007-10-22 08:06:06 +0000 UTC]

Very nice models, but bad angle/composition, also the glass's shadow looks a bit weird, just my 2 cents. keep up the good work!

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Moufa In reply to DreadKnight666 [2007-10-22 08:25:52 +0000 UTC]

Yes, I have a problem with the shadow. This is my situation. I have two glass materials. One downloaded from [link] and one made by me. In both cases, if I leave the glass with only one shader, the shadow looks ok. But if I put the displace map on some of the faces of the glass wich has the same shader as the rest of the glass, the shadow appears to be projected by a non transparent object. This is why I thrown in some caustics hoping that it will fix the scene. Anyone knows the answer to this problem?

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cantrem In reply to Moufa [2009-07-30 15:57:44 +0000 UTC]

more caustics? it looks like a low-photon render to me. also try adding an env map to the shinny part of the can; right now it looks like it has been painted in gray

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DreadKnight666 In reply to Moufa [2007-10-22 08:31:48 +0000 UTC]

Displacement for the embossed coke text? Well, you could make 2 renders do some editing and get the nice shadows and the text.

I actually hear very often about rendering artefacts with the programs on your pipeline...

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Moufa [2007-10-22 06:04:19 +0000 UTC]

Wow, what a speedy reply.

Yes, I know. I am still adjusting the light and viewing angle hoping to find the best one.

Thanks

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Antonin-Turgeon [2007-10-22 06:01:33 +0000 UTC]

nice models, bad angle...other then that i think its awesome.

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