Comments: 6
DreadKnight666 [2007-10-22 08:06:06 +0000 UTC]
Very nice models, but bad angle/composition, also the glass's shadow looks a bit weird, just my 2 cents. keep up the good work!
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Moufa In reply to DreadKnight666 [2007-10-22 08:25:52 +0000 UTC]
Yes, I have a problem with the shadow. This is my situation. I have two glass materials. One downloaded from [link] and one made by me. In both cases, if I leave the glass with only one shader, the shadow looks ok. But if I put the displace map on some of the faces of the glass wich has the same shader as the rest of the glass, the shadow appears to be projected by a non transparent object. This is why I thrown in some caustics hoping that it will fix the scene. Anyone knows the answer to this problem?
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cantrem In reply to Moufa [2009-07-30 15:57:44 +0000 UTC]
more caustics? it looks like a low-photon render to me. also try adding an env map to the shinny part of the can; right now it looks like it has been painted in gray
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Moufa [2007-10-22 06:04:19 +0000 UTC]
Wow, what a speedy reply.
Yes, I know. I am still adjusting the light and viewing angle hoping to find the best one.
Thanks
👍: 0 ⏩: 0
Antonin-Turgeon [2007-10-22 06:01:33 +0000 UTC]
nice models, bad angle...other then that i think its awesome.
👍: 0 ⏩: 0