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mvirtue — First Cup

Published: 2012-11-29 17:46:49 +0000 UTC; Views: 1277; Favourites: 16; Downloads: 0
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Description First Cup

Daz->Reality->LuxRender->PS

Used a scaled fog object for the steam on the cup.
PS work is levels, curves, WB and sharpen
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Comments: 13

Davbor45 [2013-04-15 12:34:37 +0000 UTC]

Very well done. She could be apart of any fairy community.

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mvirtue In reply to Davbor45 [2013-10-18 14:54:12 +0000 UTC]

Thanks!

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alem3 [2013-01-18 18:12:15 +0000 UTC]

Excellent work of art I like the ambient color, goes well with the skin of the girl

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mvirtue In reply to alem3 [2013-01-22 16:57:14 +0000 UTC]

Thanks! I do have to admit that finding the right tone was done in post. The image out of LuxRender is rather flat, sort of like shooting raw with a DSLR.

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BrentOGara [2012-11-30 00:25:26 +0000 UTC]

Wow... I really like the lighting on this one! It feels right.

I see you spent a lot of time on the textures and materials... probably the lights as well. Is this your pose? morphs? models? It's so hard to know what an artist actually did themselves when you're looking at a Daz/Poser based image.

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mvirtue In reply to BrentOGara [2012-11-30 02:21:02 +0000 UTC]

Thanks! I rebuilt every texture, all that is left of each one is the diffuse channel. The pose is mine, as is the morph. The more I do this, the more I want to be able to do all the pieces myself.
The lighting is a sunset IBL, with a camera centered fill. I approach the light as I would if I was taking a picture of the scene. Then I processed it the same way: crushed the blacks, re-centered neutral grey and warmed it up some more. Then a touch of sharpening to clean up the fuzz from LuxRender.

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BrentOGara In reply to mvirtue [2012-11-30 04:37:24 +0000 UTC]

nice! I love to hear what other people are doing with DAZ. I usually pose in DAZ then bring an .obj of the figure to Blender and do everything else in there, with photoshop for post-work. I can "see" what you did in post in my mind... it's pretty much the same thing I do if a render doesn't quite "pop" the way it should. Good work!

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mvirtue In reply to BrentOGara [2012-12-05 02:18:53 +0000 UTC]

I normally do some form of post on all my pictures. LuxRender leaves things like real life, and if I wanted a flat image I'd post the results. But I know the resultant image is fuzzy due to how it does it's calculations so I know at a minimum that I have to do sharpening to remove the fuzz just like I have to do a pre-sharpen on my raw files. I personally like punchy images with crushed blacks and stretched mid-tones

A lot of the 3D image, I'm finding, lack some basic attempt at art aesthetics, ( I'm guilty of it too, "Oooh! look at the new outfit I got!"). There are some that are amazingly artistic, but they are normally used as the basis for large amounts of post-work.

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BrentOGara In reply to mvirtue [2012-12-10 04:00:18 +0000 UTC]

I don't always do post work, but that's because I'm lazy, not because my renders are that good

I know what you mean about a lot of 3D not being aesthetically pleasing... I did that a lot when I was younger (I hope I don't do it as much now). Post work can be fun, and done right it can really make an image "pop". I like to do my post work in Blender's compositor, which lets me use the Z and Alpha values of my objects directly, without having to output Depth and Opacity renders.

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Bobvan [2012-11-29 17:53:52 +0000 UTC]

That I like

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mvirtue In reply to Bobvan [2012-11-29 18:08:23 +0000 UTC]

Thanks! It took longer to set up than render. I had to re-work every single material.

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Bobvan In reply to mvirtue [2012-11-29 18:17:50 +0000 UTC]

Thats lux for ya

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mvirtue In reply to Bobvan [2012-11-29 18:44:57 +0000 UTC]

Very much so.

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