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NEKOSEI — Patrolling Corneria

Published: 2005-08-19 07:08:23 +0000 UTC; Views: 853; Favourites: 17; Downloads: 86
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Description The Starfox team patrols the space around Corneria during their campain against Andross.

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Technical Notes:
While the four ships share a common wireframe, each one has a different body panel texture organization, and unique scar textures on the G-Defusers giving each one a different look. Probably only really noticeable on a full view. At least for the closer 3.

Starfox copyright Nintendo
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Comments: 13

shadowfox2222 [2008-10-24 01:25:36 +0000 UTC]

Really nice. Looks like you used the SNES version of the Arwings to, nice.

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NEKOSEI In reply to shadowfox2222 [2008-10-24 13:58:48 +0000 UTC]

Yarp!
That version is my favorite.

👍: 0 ⏩: 0

Beau-Skunk [2006-06-10 09:05:50 +0000 UTC]

Yay for StarFox! The lights are kinda neat to.

👍: 0 ⏩: 1

NEKOSEI In reply to Beau-Skunk [2006-06-11 14:41:26 +0000 UTC]

My own little artistic lisence.

Certainly makes the ships more believable in my opinion anyway...

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FoxBluereaver [2006-06-09 14:13:54 +0000 UTC]

Cool!!

👍: 0 ⏩: 1

NEKOSEI In reply to FoxBluereaver [2006-06-09 15:42:36 +0000 UTC]

Thanks!

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KazeMasamune [2005-08-23 22:04:20 +0000 UTC]

aah

👍: 0 ⏩: 0

KazeMasamune [2005-08-23 10:56:33 +0000 UTC]

i know how to apply a texture. I just suck too bad with photoshop to make a decent one.

👍: 0 ⏩: 1

NEKOSEI In reply to KazeMasamune [2005-08-23 16:50:32 +0000 UTC]

Alli did was create a 400x400 image at 72 dpi and used the square selection tool in random spots, then filled them with different grey colors. Then I did that 11 more times to get a good amount of variety. Not to mention one could have at least 12 variations of ship before you repeat the same texture on the same spot on two ships. And even then you should be able to rotate it.

👍: 0 ⏩: 0

KazeMasamune [2005-08-23 00:48:16 +0000 UTC]

Makes my model look like dirt, if for no other reason than the fact that it is textured xD. *goes and redoes his model*

👍: 0 ⏩: 1

NEKOSEI In reply to KazeMasamune [2005-08-23 05:37:57 +0000 UTC]

One of the main reasons I did this was to practice making a texture set for my own personal set of starships when I get around to them.

And textureing shouldn't be a big problem if the program you use uses them like mine.
None of that textureing is in the mesh. It's decals being made into bump-maps using the alpha channel to produce different size bumps really.

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gyverwolf [2005-08-19 19:38:11 +0000 UTC]

*hums the Star Fox theme* X3

pretty nice

fav+

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Rogue-00 [2005-08-19 13:18:16 +0000 UTC]

Whoa... I absolutely love the sun flare.

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