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Nik-2213 — Deep forest...

Published: 2023-03-28 23:47:39 +0000 UTC; Views: 643; Favourites: 5; Downloads: 3
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Description This is a riverbank scene in 'Deer Hunter Classic - Deep Forest' ported to ~ 5MB OBJ+MTL by Quake332
www.deviantart.com/quake332/ar…

Came with a nice set of PNG textures. Only one, NDF01_Water01, had an Alpha channel, needed for eg foliage transparency. As Poser_11 cannot auto-apply the 'alpha' per eg MMD's PMX models, I extracted with free Irfan View, ready to hand-apply.

Sometimes, Poser just cannot display an OBJ. Imports okay, textures okay, no mesh appears. Took a while before I convinced myself using wire-frame mode that this OBJ was neither too big nor too small, and not simply off-screen some-where.. 

Happens I knew a fix: load into another program, re-save. I used 3DOC ($$), and result was okay.

Scaling was still tricky, but I adjusted the scale ( Also yTran + zTran ) until standing trees were thick enough, and 'old growth' fallen logs looked okay.

Note that eg the heavy foliage made ~26 calls to that PNG with the Alpha channel, so had ~26 transparency textures to hand-load and set...

Lighting was unusually difficult, as scene kept test-rendering much dimmer than preview. Eventually, I queued job to my network-render 'Box' as Superfly, 96 pixel samples, progressive, 64 vols+buckets, CPU-only, where it ran in ~2½ hours.
And emerged dim...
D'uh...

I very rarely post-work, but I let Irfan View auto-adjust the colours to this, which resembles the scene in preview...
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Comments: 1

Nik-2213 [2023-03-29 04:10:03 +0000 UTC]

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