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Nik-2213
— Did the Matrix just glitch ??
Published:
2023-04-20 16:26:53 +0000 UTC
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Description
This is the 'curved European-style back-alley' for MMD, by NOB on NicoVideo, kindly spotted and linked by Shyuugah.
www.deviantart.com/shyuugah/ar…
There is also a straight version without that mid-distance kink.
I renamed the PMX files and their materials using free PMX_Editor and Google Translate, exported as OBJ+MTL.
A quirk of PMX is its mesh format is 'mirrored' L/R compared to OBJ, so I sometimes use PMX_Editor's 'mirror' command prior to export. Although the mesh emerges okay, this may scramble UV maps. So, given the complex topology, I exported 'as-is', knowing I'd have to vertically flip mapped textures in Poser.
After several iterations, comparing Poser figure heights to door-frames, I found that import scale of ~3.5 % looked okay. Materials looked weird, of course, as their textures needed vertical flipping. I set their V_scale as '-1.00', but could have simply ticked the 'Mirror_V' box.
The 'floor.png' also holds the alpha channel for the wall lights. I extracted this with free Irfan View, inverted black/white to get an emission map. I then dialled this to 'super-ambient' to make them glow. There is also a yellowish 'light.png' for the light material. Again, I used 'super-ambient' to get that real-neat back-scatter from walls.
Figure in red is is New tales from the Borderlands' Reba Fullfolja, kindly ported to static OBJ and rigged FBX, PMX & XPS by ARUKARDOMINATOR.
www.deviantart.com/arukardomin…
Finding a camera angle was hard. This is 15 mm focal length, allowed a fair field of view...
After a test-render which showed scene needed yet-more in-fill light, of course, of course, I sent job to my network-render 'Box' as Superfly, progressive, 64 pixel-samples and 64 vols+buckets, which ran in half an hour...
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Comments:
1
LarsMasters
[2023-04-20 16:42:53 +0000 UTC]
👍: 1 ⏩: 0