HOME | DD

Quandtum — Grapple Girl by

Published: 2012-12-07 14:34:47 +0000 UTC; Views: 4587; Favourites: 49; Downloads: 152
Redirect to original
Description Download here, also available on Blendswap @ [link]
Sketchfab 3D preview @ [link]

Details as follows:

License: CC-0.
Blender Version: 2.64 r51643
Date: Sat Dec 1 20:15:36 CST 2012

3D preview available @ [link]
Animation test @ [link]
Proxy Reference Sheet by pizzacat @ [link]
Reference belongs to Marco aka. pizzacat. Permission to use reference for this model was graciously granted by pizzacat. Thank you!

Summary:

What’s included:
1 x Grapple Girl base mesh (1358 vertices, 2738 Edges, 1390 faces, 2696 Tris, UV unwrapped)
1 x Diffuse map (1024 x 1024)
1 x Normal map (1024 x 1024)
1 x Bump map (1024 x 1024)
1 x Specular map (1024 x 1024)
1 x Emission map (1024 x 1024)
1 x Animation armature (lame attempt @ walk cycle in the NLA editor)

Notes:

Objects were posed for display render, don’t forget to clear location & rotation.

“Subsurf” and “Edge Split” modifiers can be tweaked or removed as needed.

Feel free to resize maps if smaller is needed.

Base mesh is manifold consisting of 5 separate pieces. The character and the 4 claws to the grapple.

Texture samples sourced from:
[link]
[link]

Textures were otherwise hand painted using GIMP 2.8.

Animation Switches:

Switch-World.Head.Target:
Toggles the head to look at the “World” target instead of the “Local” target. The “World” target will not be influenced by any bone movement, where the “Local” target will follow the Root.

Switch.Head.Target:
Toggles the head to track a target vs. becoming forward kinetic (FK).

Switch-Kinematic.Arm.L & Switch-Kinematic.Arm.R &
Switch-Kinematic.Leg.L & Switch-Kinematic.Leg.R:
Toggles between Forward Kinematic (FK) and Inverse Kinematic (IK) for the corresponding Leg/Arm/Side.

Switch-World.Arm.Target.L & Switch-World.Arm.Target.R:
Same as Switch-World.Head.Target for the arms.

Final Thoughts:

I did import this into Unity and inspected mappings, I thought they worked well.

I apologise for mistakes, I will try to do better next model. Feel free to leave criticisms. They won’t necessarily get this model adjusted but will be kept in mind for future projects.
Related content
Comments: 15

Jacob-Cross [2013-11-27 03:16:20 +0000 UTC]

Neat

👍: 0 ⏩: 0

GrindCrusherCorps [2012-12-15 08:03:29 +0000 UTC]

I could see this as a custom character design for Quake 3 or a similar game.

👍: 0 ⏩: 1

Quandtum In reply to GrindCrusherCorps [2012-12-16 19:23:08 +0000 UTC]

Thanks!

👍: 0 ⏩: 0

PinkoPrint [2012-12-11 22:01:44 +0000 UTC]

very cool

👍: 0 ⏩: 1

Quandtum In reply to PinkoPrint [2012-12-14 13:44:46 +0000 UTC]

Thanks!

👍: 0 ⏩: 1

PinkoPrint In reply to Quandtum [2012-12-14 18:46:18 +0000 UTC]

your welcome

👍: 0 ⏩: 0

emaciate [2012-12-11 08:19:38 +0000 UTC]

pretty good job!

👍: 0 ⏩: 1

Quandtum In reply to emaciate [2012-12-14 13:44:42 +0000 UTC]

Thank you

👍: 0 ⏩: 0

ArrayOfStars [2012-12-10 22:57:53 +0000 UTC]

Great work. Could you make a download link here please?

👍: 0 ⏩: 1

Quandtum In reply to ArrayOfStars [2012-12-11 02:02:27 +0000 UTC]

Indeed, good call. File has been mirrored here, download will actually download it. Thanks for comment!

👍: 0 ⏩: 1

ArrayOfStars In reply to Quandtum [2012-12-11 09:09:18 +0000 UTC]

Thanks for the download. It's much appreciated!

👍: 0 ⏩: 0

Endlessillusionx [2012-12-10 20:52:37 +0000 UTC]

Chun-Li's Thighs = YES!
Texture Map = YES X 2

👍: 0 ⏩: 1

Quandtum In reply to Endlessillusionx [2012-12-11 02:02:56 +0000 UTC]

Haha, awesome, Chun-Li (that would be a fun model too)! Thanks for the comment!

👍: 0 ⏩: 0

Rettosukero [2012-12-10 15:04:56 +0000 UTC]

Downloaded it. And it's awesome! simple but great!

👍: 0 ⏩: 1

Quandtum In reply to Rettosukero [2012-12-11 02:02:34 +0000 UTC]

Thank you kindly!

👍: 0 ⏩: 0