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Rekkou — Break Gundam 3D by-nc-nd

Published: 2012-01-13 12:21:15 +0000 UTC; Views: 8636; Favourites: 122; Downloads: 262
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Description Completed Break Gundam, fully rigged but still not yet textured. Will add the armament mechanism later and then proceed to box-art beauty shot.

Original lineart [link]

Edit : Add some details

Gundam is a franchise owned by Bandai, Sunrise and Sotsu agency
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Comments: 48

Fufutarou [2018-09-16 09:15:56 +0000 UTC]

Just beautiful/

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zephyrnic [2012-09-18 06:10:20 +0000 UTC]

nice

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Rekkou In reply to zephyrnic [2012-09-18 23:01:02 +0000 UTC]

thanks

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zephyrnic In reply to Rekkou [2012-09-20 14:29:54 +0000 UTC]

The most original idea I ever seen out there. I just love the design

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OpenGL [2012-09-18 02:12:11 +0000 UTC]

another awesome work there!

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Rekkou In reply to OpenGL [2012-09-18 02:21:38 +0000 UTC]

thanks!

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melfinabelle [2012-06-30 21:10:48 +0000 UTC]

sir how did you do that? is there a tutorial for that so i can make gundams too..

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Rekkou In reply to melfinabelle [2012-07-01 01:34:04 +0000 UTC]

Only the basic you can find at youtube, the rest is improvisation

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melfinabelle In reply to Rekkou [2012-07-03 23:57:10 +0000 UTC]

thanks a lot.. i really appreciated it.

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grid-gunner [2012-04-26 20:34:36 +0000 UTC]

Very nice. Your 3D modelling and design is great!

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Rekkou In reply to grid-gunner [2012-04-29 08:56:08 +0000 UTC]

Thanks! still needs a lots of improvement though

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XTStatic [2012-03-30 12:31:16 +0000 UTC]

Beautiful. Do you build your models using Blueprints + Box Modelling?
If you do Blueprints I may want to ask a favor

Either way; amazing work.

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Rekkou In reply to XTStatic [2012-04-01 06:40:32 +0000 UTC]

thanks, it's an original model so the blueprint doesn't exist

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KingofUndrock [2012-03-06 02:53:50 +0000 UTC]

and now the golden question! how long did it take you to make this?

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Rekkou In reply to KingofUndrock [2012-03-06 03:59:09 +0000 UTC]

Around two months of my free time

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KingofUndrock In reply to Rekkou [2012-03-06 10:13:52 +0000 UTC]

O.O faints

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MisterExe [2012-02-04 08:38:48 +0000 UTC]

Jadi pengen liat weaponary-nya apaan aja.
IMHO Flaw senjata multiguna tapi lepasan itu sekali ke-disable sama robot musuh langsung cuma bergantung dengan beam sabre dan gun vulcan.

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Rekkou In reply to MisterExe [2012-02-04 11:18:37 +0000 UTC]

Bisa diliat disini gan
[link]

Btw lupa tulis tapi itu beam sabernya kalo masih kepasang di sikut bisa dipake juga buat beam cannon, makanya ada sensornya juga.

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MisterExe [2012-02-02 13:47:19 +0000 UTC]

Btw karena real robo i wonder. Itu Shield segede gede gaban ada apaan aja gunanya?

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Rekkou In reply to MisterExe [2012-02-02 13:52:06 +0000 UTC]

Ntar ane post deh mechanism-nya.

-Bisa jadi beam cannon
-bagian bawahnya bisa split jadi 2 beam rifle
-Kalo bagian bawahnya split tapi masih gabung sama bagian atas, bisa jadi hyper beam cannon.

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Sajuuk21 [2012-02-02 11:36:52 +0000 UTC]

I thinks he need jet pack and some weapon for have all

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Rekkou In reply to Sajuuk21 [2012-02-02 12:30:44 +0000 UTC]

already ahead of ya

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HiroyRaind [2012-01-29 21:19:16 +0000 UTC]

As a 3D model, this is well done .
As a mecha design though, I want to comment on it a bit:
- The upper body is way to slim compared to the lower body, not to mention that it need to support the huge shield. I can't help but imagine that it'll actually break down by the weight of the shield ;^^.
- It might be a bit too difficult for the mecha to hold a shield that's as huge as the mecha itself only by the grip. Wanna consider an extra holding place, like the forearm or shoulder?
- Y U NO SKIRT (personal pet peeves )

Other than that, great job. Loved the arms .

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Rekkou In reply to HiroyRaind [2012-01-30 01:38:13 +0000 UTC]

Yep, all true. Cuma kalo terlalu banyak mikirin hal begitu, hasilnya kurang menarik IMO.

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Somvold [2012-01-29 06:51:08 +0000 UTC]

Very impressive and look forward to the box art you mentioned.

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Drachie [2012-01-18 06:20:52 +0000 UTC]

great job!!! I'm loving the torso

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Rekkou In reply to Drachie [2012-01-18 11:10:23 +0000 UTC]

thankie

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MegaO93 [2012-01-16 03:06:39 +0000 UTC]

Not A Brick!, Good job man

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Rekkou In reply to MegaO93 [2012-01-16 03:24:24 +0000 UTC]

lots of tube though

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MegaO93 In reply to Rekkou [2012-01-16 03:32:43 +0000 UTC]

tubes really? how many shapes it haves?

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Rekkou In reply to MegaO93 [2012-01-16 04:33:01 +0000 UTC]

might take a while counting that

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MegaO93 In reply to Rekkou [2012-01-17 01:53:53 +0000 UTC]

the program let you count the shapes? what a pain if not

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Rekkou In reply to MegaO93 [2012-01-17 02:02:57 +0000 UTC]

Now i'm not sure what you're talking about.

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MegaO93 In reply to Rekkou [2012-01-17 02:10:17 +0000 UTC]

well nevermind man, any future proyects?

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Rekkou In reply to MegaO93 [2012-01-17 02:12:59 +0000 UTC]

Probably Zeta, want to practice on transformable suit

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MegaO93 In reply to Rekkou [2012-01-17 02:15:33 +0000 UTC]

oh i see, good luck then

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masarebelth [2012-01-15 01:33:56 +0000 UTC]

Wow I think that desination about his face is sweet

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Rekkou In reply to masarebelth [2012-01-15 03:17:48 +0000 UTC]

glad you like it

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Crosswire40 [2012-01-14 03:25:29 +0000 UTC]

Awesome job! I've been wondering, what kind of graphical program did you use to make this?

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Rekkou In reply to Crosswire40 [2012-01-14 04:40:19 +0000 UTC]

3dsmax, but at this level any 3d program will suffice.

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El-Bronco [2012-01-13 16:48:22 +0000 UTC]

Mantep gan. Btw, tau cara ngilangin bayangan aneh di geometry yang gak pake smoothing?

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Rekkou In reply to El-Bronco [2012-01-14 02:06:22 +0000 UTC]

Hmm, kalo gak pake smooth, biasanya geometry yg keliatan patah2 didelete abis itu di bridge lagi, bridge yg baru biasanya hasilnya jadi smooth.

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El-Bronco In reply to Rekkou [2012-01-14 03:32:54 +0000 UTC]

Nanti saya coba

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neiger [2012-01-13 13:52:50 +0000 UTC]

KerenXD . Tinggal tunggu waktu battlescene posenya aja XD

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Rekkou In reply to neiger [2012-01-13 14:52:29 +0000 UTC]

Harap sabar ya gan

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Somvold [2012-01-13 13:16:55 +0000 UTC]

That's quite a solid rendering.A job well done.

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Rekkou In reply to Somvold [2012-01-13 14:52:15 +0000 UTC]

Thanks

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Somvold In reply to Rekkou [2012-01-14 06:15:41 +0000 UTC]

Always a pleasure.

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