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Rodrigo-Vega — Celulation Page 1

Published: 2008-08-24 15:56:21 +0000 UTC; Views: 12245; Favourites: 154; Downloads: 311
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Description Now this creatures are from a pencil & paper game I made when I was 8 or 9 (actaully my brother invented the core idea, he's a couple of years older than me) Do you know the game Spore? well, without knowing it they totally stole my idea, a little boy's idea developed like 9 years bofore said game was released. Anyway I won't give details of what this game has become, but I always thoght that a game about evolution should have a darker more scientific feel, i think Spore totally spoiled the concept in that sense, making it all gamy and cartoonish and allowing people to create pennis creatues, but, who i am to judge. But well, i'm sure i'm not the first nor the last guy to say a big video gaming company stole his idea, so I'll go on with my life. If you have a video game to design just give me a call and i'll be glad to design stuff for it.

So:

24) Saurotherium (male): Fulfills an ecological roll simalar to that of gorillas. If iIm not wrong they used to present sexual dimorphism, being the males of a pale color with orange stripes , and females being more stylised and with blue stripes instead of
orange as in the males. They have a defined reproductive season just after the wet one.
I think the player behind this creature was Sebastian Cuatropane.

25) The magicians: An ancient race of an old lineage of unheard proportions, probably around 500 m tall. Their technolgy has grown beyong the use of any technolgy except for a swarm of mysterious plaques of unknown material around them they use for a variety of uses. Their brains can create incredibly powerful electromagnetic fields able to shape matter at will inside a certain field of range and potence.
Some of the early games lasted almost the whole year and given the childish nature of ... children, they got overpowered.
Played by Javier Chalcoff.

26) The judges: A race from the same planet as the magicians, whom which they share their evolutionary history and had a long lasting relation on their way to conquer their native planet, from which they soon departed whith success then separateing their ways over time.
Being even larger than the magicians it is hard to measure their size which would probably go around 1500 m from tip to tip. Though they can also produce electromagnetic fields, this are much more rustic, manifesting as low frequency waves. However, they have they are bulky enough to deploy plasma sacs, an habily unlike any of the magician's.
Played by Sebastian Cuatropane.

27) The proyect: It would take long to the genetist after they achieved the in vitro quimera technique, to embark on a proyect to create an organism with all the genetic complexity of the organisms in their known universe. This project a la Noha's Ark collecting the genetic information from planet to planet in order to create the supreme organism. Of course they succeeded, but it had different plans from those of the genetists, it destroyed them and escaped and since then it took direct part in the begining and ending of lots of the most relevant species throughout the galaxy ... universe... thing, mnn probably just galaxy.
Played of course by the GM your servant, Rodrigo Vega.

28) Cryoction: Of acuatic habits, this creatures have developed prehensible appendages and a big brain with which to develop an advanced technological culture. Their most particular characteristc however, is their ability to metabolize liquid hydrogen, a really unusual defense mechanism even for the Celulation Universe.
Played by Federico Caceres.

29) Acupuneriant: Bipedal vertebrate. It's main characteristic is the hability to generate high voltage through the spines on its back. It builds it's shelter with silk secreted from its mandibles.
Played by Sebastian Albarez

30) The Genetists: They are one of the most advanced organic races to evolve in the entire history of Celulation, since after they created The Proyect this one would destroy any civilization to reach such level of corruption. Their skill in the manipulation of organic and inorganic materials allowed them to combine the DNA of organisms without "descending" into common ancestors or simplier forms, this way keeping every structural advantages.
Played by Federico Caceres.

31) Cerberoquelion: They spend most of their time buried underground, breathing through the gills in the upper part of their shell. They vary in size, but they get huge, so much as to develop plasmogenic capabilties.
NPC

32) Hodnirongg (... i must have made up that name as a joke to myself): Large oceanic hunters, this serpentine creatures are highly social yet very territorial and will defend their coastal regions from any intruders.
NPC

33) Omegalia: A vegetative organism, similar to a plant, that concentrates high densities of omega-3. It grows on areas with mutagenic sustances and its precense has been linked with the development of cognitive habilities in nearby species of animals, some of which have even got to domasticate it becouse of its benefical properties to the nervous system.
Its a plant... so tecnhically its an NPC
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Comments: 28

Cree-cree [2012-10-03 17:14:39 +0000 UTC]

how do u play this really really cool game that i agree is much much more superior then spore....X3

👍: 0 ⏩: 0

Prof-Stein [2011-08-06 04:00:43 +0000 UTC]

The creature is one of many I have for a video game idea.

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Prof-Stein [2011-08-06 03:55:22 +0000 UTC]

The angle at which you drew #24 gave me the answer to how I should draw my own creature. Thank you. :3
Btw, your artwork is amazing.

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godofimagination [2010-07-21 03:08:01 +0000 UTC]

plasmogenic capabilities? plasma sacs? What are those?

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Excalibur-T005 [2010-03-09 00:10:59 +0000 UTC]

Wait, let me make sure I've got the idea of your pen-and-paper game right - you start off with one rather simple idea, and then build off of it in a biologically realistic way until you've filled up the paper with that creature's descendents?

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RickCharlesOfficial [2010-01-18 01:37:43 +0000 UTC]

So, IRIRIV, you hate SPORE? Care for a counterfeit? [link]

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Marcusstratus [2009-10-10 04:39:18 +0000 UTC]

you know, it'd be really cool to see your idea of what spore could be... as in sketch a couple different organisms that start out as cells and then various stages of their evolution.

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Bahmo [2009-05-07 19:01:08 +0000 UTC]

You may not be aware of this, but Spore wasn't always the candy-coated monstrosity that it is today. When it was first unveiled, it literally looked like a reenactment of something gritty that you'd see on the discovery channel. Not entirely scientific, as creatures were still designed in the game, rather than evolving via mutation, but the gameplay itself was still hardcore Darwinism, with a lot of fighting and hunting (with gore!), segments where you had to protect your eggs from predators until they were ready to hatch, and more realistic calculations designed to make creatures actually function according to their body type.

The game we have today is a shitty mockery that exists because the original would allegedly be too complicated and gory for the nonscientific players, so I think they scrapped the whole project and rebuilt it from the ground up in a hurry. What really sucks, though, is that the pro-science, hardcore fanbase is precisely to whom the game was marketed, even to the very end. Bad games are one thing, but false advertising is even worse.

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Masonatronic In reply to Bahmo [2009-09-09 19:25:46 +0000 UTC]

True

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axem-ranger-black [2009-03-13 16:12:59 +0000 UTC]

heh i had the spor idea LONG b4 spore also ... but i love spore lol

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zypherax [2009-01-18 05:37:02 +0000 UTC]

eh, I agree with you that allot of stuf on spore is cartoony, but I hardly play the game... I just create plausable looking aliens that I sometimes skecth out on paper first... I use the game as something to explore new limb configurations and body shapes ect. for some of my drawings... once I learned how to use the creator, none of my creations continued to look cartoonish. if you go to the sporepedia and search 'Ioanak' (that's the name that'll bring up a bunch of my good creatures), you'll see what I mean.

nice work on the fish thing here by the way!

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toadking07 [2009-01-12 17:14:25 +0000 UTC]

Yeah, not going to lie, had the same feeling about spore. Just too, cheesy! Really should have been more about making sure your species survived to the next generation. Instead of just, fight other species, lay egg, redesign species, repeat. Could have made it more complex, darker, lessly saturday morning cartoonish.

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alone-and-ignored [2008-12-17 21:13:16 +0000 UTC]

ur a game designer?

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Rodrigo-Vega In reply to alone-and-ignored [2008-12-18 02:05:23 +0000 UTC]

I wish ^_^. well, I'm working on that...

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alone-and-ignored In reply to Rodrigo-Vega [2008-12-18 03:28:01 +0000 UTC]

lol awsome my friend wants to be lol

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Rodrigo-Vega In reply to alone-and-ignored [2008-12-18 13:30:14 +0000 UTC]

Really? wish him/her good luck for me..

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alone-and-ignored In reply to Rodrigo-Vega [2008-12-18 19:15:35 +0000 UTC]

lol her and i will ^-^

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Tomozaurus [2008-10-28 23:46:07 +0000 UTC]

"If you have a video game to design just give me a call and i'll be glad to design stuff for it"
Is that serious?

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Rodrigo-Vega In reply to Tomozaurus [2008-10-29 15:30:46 +0000 UTC]

Well ... yes, sure, I mean, I can't progam it, or nothing like that. But if you if you have an idea and you are in fact thinking about seriously make a game, and you have programmers 'n stuff, I'll be glad to design characters, places, devices, story, whatever.

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Tomozaurus In reply to Rodrigo-Vega [2008-10-30 01:49:10 +0000 UTC]

Thats really cool. Too bad I didn't know this back when I was involved the creation of a video game.
You wouldn't be kind enough to design stuff for my novel would ya?

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Rodrigo-Vega In reply to Tomozaurus [2008-10-30 17:22:48 +0000 UTC]

...As long as there are dinosaurs or monsters or monster-dinosaurs. Well I'd have to read it and then make myself some time or something. It is already written?

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Tomozaurus In reply to Rodrigo-Vega [2008-10-31 02:07:11 +0000 UTC]

There are many dinosaurs in it. And its not written yet.

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Skull-Island-Master [2008-10-21 14:56:02 +0000 UTC]

Spore is abd because even realistic creatures looks childish, but it is the only game where you can make your own animals.....

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Masonatronic In reply to Skull-Island-Master [2009-09-09 19:23:39 +0000 UTC]

Yeah, i wish a bigger company came along, and made it so much more realistic.
It should have a more alien, out-of-this-world feel, not crummy cartoons. It should be difficult, where extinction is possible and strategy is a must.
I hope this happens soon, but i'm living with spore...for now!

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Zetsubou-Ninja [2008-09-14 20:18:14 +0000 UTC]

Okami stole my wolf idea two years before the game was ever anounced. i'm in the same boat friend T_T.

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whalewithlegs [2008-09-13 20:38:05 +0000 UTC]

Ooh, how did I miss this one?

I'm really disappointed with Spore's overall look. You have to work SO HARD to make things look great, especially after seeing how awesome the beta versions were!

It is nice to know, however, that there is still ground left to be covered & that we can still make more awesome animals ourselves!

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Deliquescere [2008-08-24 19:08:19 +0000 UTC]

I agree, Spore is too whimsical.

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metallic-orb [2008-08-24 15:58:37 +0000 UTC]

whoa. awesome and well thought out. each one is... great.

and yeah, spore sucks!

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