Description
The Filth Eater Pokémon
"The sticky slime oozing from its gills absorbs other poisonous substances - just a few gallons of it can clean up enough water to fill an entire lake. The more it's eaten recently, the thicker and more foul-smelling this slime becomes."
"They mainly feed on toxic substances, but may also hunt other Poison-types by engulfing them with their huge mouths. Normally native to deep-sea vents, manmade pollution has recently attracted them to human civilization."
Type: Poison/Water
Height: 7'7"
Weight: 584 lbs
Ability: Stench/Gooey (Detritivore*)
Evolution: ICKTHYS --> Level-up in Dirty-Water --> ABVORRENT --> GIGANTAMAX ABVORRENT
Egg Groups: Water 2
Basis: A telescopefish (genus Gigantura), with traits of gulper eels, viperfish, hagfish, vacuum cleaners, and water sanitation devices.
Name Origin: ABhoRRENT+VORare ("devour" in Latin)
Moves Learned: Stockpile, Swallow, Spit-Up, Acid, Sludge Bomb, Knock Off, Clamp, Sludge Wave, Liquidation, Poison Fang, Aqua Tail, Brine, Gunk Shot, and starting moves Bite, Poison Jab, and Aqua Jet. Toxic Spikes and Crunch are added as relearnable starting moves and can also be inherited as egg moves from Garbodor and Steelix, respectively.
Notable Other Moves: Notable TMs include Venoshock, Frustration, Sludge Wave, Sludge Bomb, Facade, Scald, Payback, Swords Dance, Dive, and Surf.
Base Stats:
HP: 95
Attack: 79
Defense: 60
Sp. Atk: 100
Sp. Def: 125
Speed: 81
TOTAL: 540
* Detritivore: Draws in Poison-type moves to up Sp. Attack.
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4/28/20 UPDATE: New design and name!
Involuntary-Twitch 's Fakeathon 2020 Day 28: Ocean
Oh man, I have been waiting to reveal this one. As with Ickthys, the old version of this design is one of those whose age became quite clear as time went on, and as much as I liked the old design, when I remade Ickthys I knew I had to make a complete new evolution as well. As such, Gashunkle has been scrapped entirely, and although the stats and movepool have had minimal changes, I decided to go with an entirely new design. I knew I had to keep the serpentine look, but also wanted a theme of something that cleans up pollution and filth, so I went with a combination of a deep-sea tube-eyed fish and a gulper eel, with a more eerie feel to it compared to Gyarados being ferocious and Milotic being beautiful; I also made the body shape similar to a vacuum cleaner, and since I needed to tie in the goo motif from Ickthys, I added in a slimy secretion like a hagfish covering the belly and invoking a sort of "bag" which all the grime gets stored in. I was going to keep the mouth toothless like a gulper eel because including those disturbing teeth seemed a bit too obvious, but ultimately I decided it couldn't hurt to give him a little more literal bite. I also rearranged the stat spread a little to better suit a special attacker the and made some move substitutions accordingly, so while his general playstyle is the same as "Gashunkle", you'd have to substitute special moves for physical ones and bank on that massive special defense instead of physical. Simple, no? :3
Also, I am so, so sorry regarding the new name. I really did want some other name at first after realizing the, ahem, unfortunate implications of this one, I ultimately couldn't think of anything else that fit so well with the design, at least not anything that rolled off the tongue quite as well. Just... just try not to think too much about those implications, okay? Okay, then.
Old version: sta.sh/0uty8qwf5go
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11/19/19 UPDATE: Fixed the neck armor and dental plates - they were bugging me quite a lot and I think these look much better now. Also, in the wake of Sword and Shield's release, I have moved Liquidation to the TM list, and Fishious Rend takes its place! Given that the -vish of two of the Galar "fossils" is based on the same creature as Gashunkle is, it was only fair that the latter got the same move.
Bonus: Top view of head
3/16 EDIT: Added a little extra armor. The animal group that Dunkleosteus is a part of, Arthrodira, means "jointed neck", referring to a joint between the bony plates on the head and the body. Turns out, the design pre-update didn't have that body plate, so I added one! I also edited the movepool a little, to cut down on a few moves that weren't necessary.
GASHUNK! GASHUNK! After a long wait, it's Ickthys' evolved form, and the Sundo region's answer to Gyarados! Not quite serpentine, but this is one sea monster you don't wanna mess with!
Gashunkle's inspiration, obviously, is a wee little prehistoric armored fish called Dunkleosteus. And by "little" I mean 20 feet long, a ton in weight, and able to bite almost anything in half with the self-sharpening bony plates lining its mouth. Yikes! Normally, most people would make a fakemon based on this fish a Rock/Water type or a Relicanth evolution, but I thought I'd try a little something different with the concept. Ickthys' skull-like head pretty much cemented the evolution being placoderm-inspired, but I struggled a little trying to figure out a unique evolution method and the design that would follow. Magikarp evolves by level, and Feebas by either trade with an item or by maximizing a Contest property. Should I evolve Ickthys via trade, knowing a certain move, or something else entirely? Then I remembered something: Ickthys thrives in polluted water, so logically its evolved form would, too. Thus, I decided that Ickthys would be the first of my fakemon to evolve in a specific type of habitat!
*DIRTY WATER is a new, relatively rare habitat found in certain places in the Sundo region, typically around industrial or otherwise polluted cities or zones near or in areas of water. Water-types are rarely encountered in these areas compared to Sea habitats, but Poison- and Steel-type Pokémon more frequent.
So yeah. Problem solved! Not only is the evolution by exposure to Dirty-Water a reference to sea animals caught in an oil spill - I had plans for an oil spill fakemon but couldn't implement it without making it looking like a Muk ripoff until I combined it with the fish skeleton and essentially knocked out two Flying types with one Smack Down - but in keeping with the basis of the first form, Junji Ito's GYO, Gashunkle's name and design also take a cue from a meme within the horror manga fandom based on that work. The sound effect for a shark breaking into someone's house was written as "GASHUNK, GASHUNK", and people started joking that the sound was specifically invented for a shark busting down a door. To this end, I wanted to throw in some influence from Stethacanthus (the "ironing-board shark") as well, from the same time period as Dunkleosteus - that weird-looking dorsal fin does look like a smokestack, come to think of it - but the original design didn't look enough like a sea monster that I decided to redo it. That head, though... I really liked that head. So I went all-out and traced it before slapping on a more serpentine body based on an Orthacanthus instead. This new look is much, much cooler, and also connotates enough of a sea serpenty feel to make Gyarados and Milotic just a teensy bit jealous.
Speaking of which, Gashunkle's stats take a cue from both of the canon sea serpents, with the same values except rearranged (95/125/79/60/100/81 for Gyarados, 95/60/79/100/125/81 for Milotic). HP and Speed remain exactly the same, but I switched the other stats around. The bony armor means the 125 went to Defense, and 100 Attack followed thanks to those GIANT JAWS OF BONE-SLICING DOOM. The 79 Special Attack is for matching up with the flavor somewhat, and in keeping with the theme, while Gyarados destroys everything around it and Milotic calms other people, Gashunkle brings about blight and ruin in a more passive way, which is why he can work pretty well as a mixed attacker even though his stats suggest a focus on physical tanking. (I'd give it more evenly distributed Attack and Special Attack, but sadly I didn't want to ruin the pattern by transferring points between the stats.) This means Special Defense is his weakest stat, but face it, you can't really bring an energy-based attack against something that's already bitten you in half, can you?
Move-wise, I started out by padding the movepool with as many STAB moves as I could, with no particular inspiration other than Gashunkle's design. Gyarados already does physical attacking a little better, but with the Poison-type also having the chance to inflict status I figured it would be appropriate to give Gashunkle a bit of support functionality as well - STAB Scald is part of the TM list for that reason, too. Obviously this is a straightforward tanky bruiser with more physical defense than the Great Wall of China, and plenty of means to bite right back, but he can also splash you with Surf, Brine, and TM Sludge Bomb/Wave if you want to try and put his admittedly mediocre special attack power to use instead. For coverage purposes he's got AncientPower, Bite/Crunch, and all of the breedable elemental fangs, even Fire Fang from Steelix if you really hate Steel-types (and you probably should, since Gashunkle doesn't get Corossion and while he CAN get the new Acid Bath through a multi-stage breeding chain I'm not sure if his special stats are up to scratch for that ). Head Smash from Basculin, especially with HA Rock Head, rounds out the list of attacking options, giving him the potential to annihilate anything that hasn't hit him with a super-effective special attack (though that's unfortunately relatively easy to do, since he isn't as fast as counters like the Electric-types that so many fish 'mons are rightly scared of). Good thing he's got that 95 HP to at least try to sponge damage, right? ...RIGHT? *sweats*
So there you have it. A giant monster fish that can chew you to a pulp, poison the battlefield, or both at the same time. It took a design reworking from the ground up for me to get it right, but in the end, I think it was so worth it. GASHUNK!!!
Old version: 068 - GASHUNKLE (Old)
Pokémon © Nintendo
GASHUNKLE is mine!