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Somethingguy912 β€” You're SPECIAL - Gryphon Vs Cyberpony Vs Zebra

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Published: 2014-09-30 06:48:17 +0000 UTC; Views: 4559; Favourites: 55; Downloads: 0
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Description it's that time once again, in a long while! It's time to pin the more wasteland canon trio to do some number crunching, to see who, truly is SPECIAL. Before I begin my long paragraph explanations as to the attributes, all three vectors we're cropped and edited from Vector-Brony 's portfolio of excellent FOE vectors, almost just as good as Brisineo's! (all of which is noncommercial, not getting any kind of coinage from this work). Very rarely do the people that I've 'borrowed' their work actually see this stuff, and all have usually approved of the outcome (not sure about the fact that I took their content). Also, the inherent SPECIAL attributes, while at 40, has been bumped up to 45 for these classes as they superior to the stock pony races. Anyhow, let's get to brass tax.

STRENGTH: (Gryphon) To further note, the spelling of "Gryphon", while not official, is my favorite spelling of the term Gryphon, Griffin or Griffon. Anyhow, Gryphons are somewhat durable, but usually rely more heavily on their flying ability, relative to the Pegasi race. Due to their enlarged wingspan, they are also not able to handle saddleguns unlike the Pegasi. (Cyberpony) with augmentations that debuff exhaustion, hunger, starvation or even basic stress, Cyberponies can pretty much be made into vital pack mules, er, ponies, no offense to mules (none taken...) (Zebra) Even less inclined to carry burdens than Gryphons, Zebra's typically go light or even unarmored, preferring to let the wasteland embrace them rather than trying to overcome it.

PERCEPTION: (Gryphon) A gryphon's keen sense of eye and their hawk-like attitude give them a slight edge over average, considering that often Gryphons willingly serve to any cult or faction regardless of how they personally feel about their movements, such as Carrion. Nevertheless, in combat, most gryphons can track the nastiest raider just from their smell. (Cyberpony) With their augmentations allowing them to use EFS without the use of a pipbuck, as well as certain augmentations for hearing suppression and enhancements, Cyberponies get a slight advantage over Gryphon as they are pined with extra-sensory details. (Zebra) the mind is stronger than the body in terms of Zebras. Being extremely spiritual in thought and usually grasp the most attraction of the stars and the inner futures and past, Zebra's can see and know everything that you do just from a quick glance.

ENDURANCE: (Gryphon) Gryphons, like Pegasi, tend to fly around quite often, which gives them stronger resilience to oncoming damage, although Gryphons don't tend to fly around as much as Pegasi do due to the previous statement that Gryphons do anything regardless of the ethics, even if it means keeping themselves grounded. Their concentration on the surface also keeps them aground. (Cyberpony) Pain is absent, food is unnecessary, sleep is a chore, and exhaustion is nill with the combination of multiple augmentations of the Cyberpony. Any kind of poisonous food or radiations, even enervation does not affect them, as the tabloids of their artificial stomachs insure that no foreign substance comes through. Cyberponies are only weak by energy guns and a complex, calculated schedule of damage, making them almost a dire threat as Rampage. (Zebra) The Zebras have lived off of the land, even before the bombs fell. Their ability to scrounge food from anywhere, their spritiually strong bodies and acts of loyalties keeping them from falling back from combat, Zebra's are the purebred survivalists.

CHARISMA: (Gryphon) As does the attraction of Pegasi bold so well, it rubs off on the Gryphon, with their huge wingspan, talons and usually deliberate, commanding demeanor. Despite that many gryphons go where they are told, gryphons should not be trifled with when it comes to talk. Their beaks bite in more ways than one. (Cyberpony) Even though the fact that Cyberponies usually are extremely intimidating with their external augmentations, Cyberponies also lack a lot of persuasion and seduction, and basic understanding of conversations, due to their augmentations. Their augmentations is a great ally, and a great enemy. (Zebra) Even more dismissive are the Zebra. Everyone that isn't a zebra or even remotely a traitor of their own kind will be disregarded, killed or looked at loathely and then killed. Due to their angst against any ponykind that scars even 200 years ago, Zebras are unable to cope or reason with anypony other than their own, and only their faithfuls even less.

INTELLIGENCE: (Gryphon) Gryphons are not particuarly smart or superbly intelligent, but they are not dull. As with their perception, Gryphons are aware when something seems fishy or not. It's just that, due to them being held loyal by contract, can't do much about those sketchy situations. (Cyberpony) Completely controlled by augmentations, Cyberponies are incapable of going their own way or being independent from anything but from some thereotical master, such as Cognitum or Dawn. The augmentations repress thought and awareness, keeping Cyberponies from being able to acknowledge much of anything other than fighting. (Zebra) Due to their strong spiritual nature and their knowledge of many, many unknowns, Zebras tend to strive on being smart and clever as they are committed to each of their tribes and tribulations, almost remembering them by heart.

AGILITY: (Gryphon) Fast, agile, and with a larger wingspan, Gryphons tend to be much more agile than Cyberponies or Zebras, but not as fast as Pegasi, due to their larger size. They can compensate this by being lighter on their toes, but that is a rarity. (Cyberpony) Cyberponies can have the ability to fly and move very fast with the right augmentation, but in terms of being sneaky or clever, Cyberponies typically are out in the open and not subtle in any way. (Zebra) What Zebra's lack in augmentation and wings, they benefit with craftiness and perception. Their ability to use stealth cloaks and even blend naturally into the wasteland allow them to hide better, but ultimately not fare as well as Gryphons can.

LUCK: (Gryphon) Gryphons usually benefit greatly from the wastlenad the most, often serving as bodyguards with a decent food supply and shelter. Their past life was not overall affected by the bombs falling, and gryphon packs have had more mobility to do about whatever business they please without interruption. (Cyberpony) A life of augmentation is both a curse and a blessing. Cyberponies, with as little thought as they have, usually consider how empty they feel inside, how they can't feel tired or exhausted or hear their heart beat. Blackjack would know. (Zebra) Zebras have faced much greater hardships but ultimately seem to have overcome most of them, despite their homes being scoured by the bombs falling. Tribes and factions are still deeply nestled even after 200 years, keeping the Zebra pack mostly united. mostly.

and that is all! I hope you enjoyed another section of YOU'RE SPECIALS!
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Comments: 7

Death-Elements [2015-11-19 20:07:30 +0000 UTC]

I don't think cyberpones have to be controlled by someone/thing! I think they can controlled themselves and their robotic parts....

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Jusey1 [2015-02-07 06:23:09 +0000 UTC]

I think a Cyberpony's Intelligence depends on the individual... Charisma maybe so as well. Maybe.

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50ShadesofPony [2014-09-30 19:03:19 +0000 UTC]

This is really cool! But cyber ponies can have emotions, like blackjackΒ 

πŸ‘: 0 ⏩: 1

Somethingguy912 In reply to 50ShadesofPony [2014-09-30 19:19:14 +0000 UTC]

so, less charisma?

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50ShadesofPony In reply to Somethingguy912 [2014-09-30 20:20:37 +0000 UTC]

Not necessarily, I think blackjack has plenty charisma

πŸ‘: 0 ⏩: 1

Somethingguy912 In reply to 50ShadesofPony [2014-10-01 03:14:41 +0000 UTC]

woops, I got what you said wrong. I thought you said that cyberponies CAN'T have emotion.

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50ShadesofPony In reply to Somethingguy912 [2014-10-01 03:17:34 +0000 UTC]

Oh XD

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