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strangelet — USN cerberus defense station

Published: 2005-05-17 00:29:31 +0000 UTC; Views: 25995; Favourites: 449; Downloads: 1744
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Description The cerberus class defense stations form the backbone of the Treadway line fortifications established after the first antarean conflict. built as complete spacefaring fortresses, they contain resources and facillities to outfit half a fleet at once. each of the three wings is entirely self sufficient, housing its own reactor, drives and life support, as aisn forces found to their dismay during a particularly fierce and aggressive offensive coreward of Orion's pocket in the 3rd district.

high over Leylath Secundus, a small but intensely developed industrial world in the Leylath system, USNS Morrigan commanded the system and provided a stern presence of law over the continual movement of heavy freight and merchant vessels. as the war grew ever nearer trade dwindled and the station garrison grew anxious, the commander continually drilling his forces and the pilots and crew becoming worn and nervous. eventually the storm broke.

exiting hyperspace beyond the sun, a small fleet of infiltrators under em silence stole their way towards Leylath secundus, planet-hopping the numerous moons of the system to confuse enemy scans. after almost a week of stealth piloting they had moved into position behind Eris, third moon of Secundus.

timed perfectly, the remaining forces of the AISN taskgroup jumped into the system just out of jump interdiction range of the Morrigan, pinning the station's forces against the planet. they deployed a multitude of decoy buoys between their widely-strung formations, each of which was powered by a high yeild short-burn fusion reactor. using sophisticated hardware, the buoys gave out the Electromagnetic impression of a large warship, and at that range from the station the effect was obviously convincing.

in a vast line stretching almost half the circumference of the planet, the aisn advanced, towing their buoys. As expected, the entire USN garrison scrambled to meet them.

As the brave, outnumbered USN forces tore away from the Morrigan, the AISN infiltrator fleet began moving towards the station. so consumed was the station commander's attention by the apparent armada on his front doorstep, the AISN infiltrators they were able to approach close enough to the station that the first thing the station commander knew about them was the massive shield overload caused by thirty-odd EMP torpedoes punching a hole straight through the Morrigan's shielding.

the ULA marines stationed aboard the Morrigan were no match for the crack assault units of the Irae Dei and two wings of the station quickly fell under control.

the remaining wing, farthest from the point of entry, contained no more than 200 men, partially armed, mostly dock-workers and technical crew. they had sealed the wing under orders from the station commander, now assumed dead since the control spire was quickly overrun and were doing their best to harrass the insurgents with the station's security weaponry.

command fell to Engineer First Class Diarmid McIver, and his eventual solution to the situation would have credited a five-star general.

assesing the battle outside - half the USN garrison's initial broadside having hit nothing but buoys - McIver decided that the station was lost. he initiated the seperation of the last wing of the Morrigan after first disabling all weapon systems, sealing all exits and finally scrambling the mainframes of the remaining wings as a stalling tactic.

by this time, the AISN fleet has finished off the last of the USN defenders and were making their way onwards toward the morrigan.

as McIver's wing barreled away from the Morrigan, he remote-accessed the one system he'd left operational aboard the morrigan's core - the jump drives - and programmed them to jump straight into the middle of their own fleet's flagship - the anubis class battleship Achenar.

the resulting disruption in time and space shifted Leylath Secundus slightly in it's orbit, knocked the closest moon clean out (and from it's current trajectory it may even become a new planet) and decades later was visible when the light reached the nearby outskirts of the sidemore republic further rimwards up the treadway line where it was nicknamed "IverStar".

McIver's chunk of station miraculously survived the cataclysmic blast, having fled behind the aforementioned moon - slingshotting clear using it as a shield.

the immediate millitary outcome of this act was the resecuring of the system by USN reinforcements and the temporary retreat of the AISN - ever abhorrent of heavy casualties - to lick their wounds.

the wing was eventually brought under stable control and piloted back to Leylath Secundus, although many crew died some years afterwards having recieved huge doses of lethal radiation, sadly including McIver himself. a new station was built around the surviving wing and it was rechristened the Morrigan with much ceremony.
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Comments: 35

Hyroar [2011-05-11 10:47:08 +0000 UTC]

OH THIS LOOKS HUUUUUGE cool!

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tomanymonster [2010-12-22 23:33:47 +0000 UTC]

cool

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MadLucied [2010-08-14 19:49:54 +0000 UTC]

Amazing work! How long have you been working with 3d tech to get to this? *Sigh* Seeing things like this remind me of why I should continue to practice with my art. Im aiming to get to this level one day. ^^

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war4hire [2010-06-28 05:13:44 +0000 UTC]

So how do I get stationed on one of these?

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bobdd0 [2009-03-18 22:22:22 +0000 UTC]

this is amazing!!!

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nobleartist [2008-11-18 12:32:05 +0000 UTC]

I agree with Zeuek. It's very Homeworldish which is awesome. I love the story too.

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Halfbakedone [2008-06-06 15:44:03 +0000 UTC]

AWESOME!!!

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L-5 [2007-03-29 12:43:25 +0000 UTC]

Damn briliant! (that's all I can say in short, the long version would ruin an hour or two of my life)

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Davirus [2006-02-16 23:16:20 +0000 UTC]

Leylath System? that sound me like a StarFox thing
Of course, you are a genius for make something like this!!! The concept, the view, the modeling, the ilumitating... all!! COOL!!!

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Somethingfake [2006-02-06 02:03:24 +0000 UTC]

Love the detail in your discription, not many bother to take the time to do so, but you obviously take care and time over your work and for that you have my respect

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MissBewsher [2006-01-23 04:24:44 +0000 UTC]

whoa
awesome

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KamakaziBob [2005-10-26 20:02:01 +0000 UTC]

In game?

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strangelet In reply to KamakaziBob [2005-11-05 17:28:44 +0000 UTC]

yeah actually. it's in the nexus mod atm. this shot is a render, but no features were used that can't be replicated in dx9 using the black sun engine.

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KamakaziBob In reply to strangelet [2005-11-05 20:02:47 +0000 UTC]

very nice man, I cant wait for AFF, sadly I cant play HW2 or any thing like that on this comp. Its not a good one. but I can help if you guys need any on either AFF or Planet Storm, just say so, Ive got 3ds max 8 and a little expierence modding, thanks to Warcraft 3 and Tribes Vengance..

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theregisteredone [2005-10-15 17:28:45 +0000 UTC]

i love the texturing. this is for an in-game model right?

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Falco-JIS [2005-07-24 16:45:46 +0000 UTC]

Briliant I love the detail

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lxmcc [2005-07-23 18:34:23 +0000 UTC]

That's absolutely gorgeous work. Keep it up!

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Zueuk [2005-07-23 17:42:17 +0000 UTC]

beautiful...

looks very much like "Homeworld" (which I like), got to it!

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KaMiKaZeStRiP [2005-07-23 16:51:52 +0000 UTC]

I just love this...and the simple background complements it so well! Nice work!

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dtbsz [2005-07-23 09:26:26 +0000 UTC]

special gallery you have.... keep up the nice work!

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pshem [2005-07-12 12:02:04 +0000 UTC]

I have dig whole pile of models in search of a really decent space modelling and that what I was looking for!
and devwatching you instantly

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procyonix [2005-06-30 16:10:46 +0000 UTC]

Such an awesome render, I really love all the details in this one! Atmosphere is perfect. Outstanding job

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Daemoria [2005-05-29 23:11:10 +0000 UTC]

Simply beautifull.
So what are you working on now, besides AFF stuff?

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Hadeseth [2005-05-19 13:30:44 +0000 UTC]



good, very very good

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ElegentAutumn [2005-05-18 16:19:34 +0000 UTC]

God, the work you do is really great, and your elaborate descriptions only make it better!

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magic-monkey [2005-05-17 14:28:32 +0000 UTC]

Amazing modeling and textures. +fav for you.

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pecenipicek [2005-05-17 13:26:32 +0000 UTC]

nevermind
just came in, im gonna play with it now

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pecenipicek [2005-05-17 13:22:02 +0000 UTC]

great job, but you still didnt send me those planet shaders

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Mallacore [2005-05-17 12:48:01 +0000 UTC]

Incredible modeling work and a truly amazing rendering.
The back story that you gave is also very cool.
Great work.

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ChaoxAngel [2005-05-17 11:40:24 +0000 UTC]

Fantastic rendering, conceptualisation.

You're not only great in 3D, but a deep thinker as well...

Say... do you write fiction?

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strangelet In reply to ChaoxAngel [2005-12-21 16:32:10 +0000 UTC]

was that not fiction?

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Frexe [2005-05-17 01:54:58 +0000 UTC]

thats really cool!

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Exntrik [2005-05-17 01:51:01 +0000 UTC]

Fantastic modelling and plot as usual. Kind of hard to appreciate the detail in some of the darker places though.

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AIBoobPicsForSale [2005-05-17 00:49:51 +0000 UTC]

This is really nice, bro; those glowing ports are definitely impressive - I'm assuming you used PS for parts of this, but curious as to which parts. You've really got a talent for keeping a large sense of scale.

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strangelet In reply to AIBoobPicsForSale [2005-05-25 14:49:13 +0000 UTC]

the only things added in PS were a slight blurring of the light areas of the image to give a luminescence to the scene, apart from that it's a straight hard-shadow render of low-poly game models and should appear pretty much the same in-game . total scene poly count=10,000 odd

the battleship texture is at 1024x, and the station tex is 2048x, both resolutions supported by HW and Nexus, where these models will appear in the excellent mod, Angels Fall First

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