HOME | DD

VertexBee — 3dsmax streamlined SubD modeling technique

Published: 2012-10-10 16:48:23 +0000 UTC; Views: 5411; Favourites: 44; Downloads: 101
Redirect to original
Description This image illustrates the effect of edge creasing and vertex weighting in 3dsmax. It is a great way to create basemeshes and saves a lot of time.

You can find my brief tutorial for this technique on my blog here : [link]
Related content
Comments: 8

FenrixIX [2013-07-04 04:11:52 +0000 UTC]

This reminds me a lot of the suit from Dust 514! Lookin' good. ;D

👍: 0 ⏩: 1

VertexBee In reply to FenrixIX [2013-07-04 19:12:43 +0000 UTC]

Thanks man ! It is from this character [link]

👍: 0 ⏩: 1

FenrixIX In reply to VertexBee [2013-07-05 00:08:52 +0000 UTC]

Oho, very nice. Your friend has talent, and you as well. ;D

👍: 0 ⏩: 0

BanOr [2012-12-23 13:36:47 +0000 UTC]

y u use 2 turbosmooth?

👍: 0 ⏩: 1

VertexBee In reply to BanOr [2012-12-30 12:41:53 +0000 UTC]

Yes, the first turbosmooth takes into account the edge creasing and the vertexweights. Adding second turbo smooth on top will smooth everything out and will get rid of the perfect cg looking edges.

👍: 0 ⏩: 0

Erebar [2012-10-10 19:41:49 +0000 UTC]

thanks

👍: 0 ⏩: 0

DanikYaroslavTomyn [2012-10-10 18:17:51 +0000 UTC]

Read the tutorial and loved it, thanks again for a more efficient way to do things VertexBee With this I can start making some really cool low poly models to practice my texturing in my free time away from painting.

👍: 0 ⏩: 1

VertexBee In reply to DanikYaroslavTomyn [2012-10-10 19:06:49 +0000 UTC]

Glad you like it ! This is more efficient for high-poly modeling, because to see the effect of the creases and weights you need to add a turbo smooth modifier.

👍: 0 ⏩: 0