Comments appreciated. Criticism honored.
Comments: 24
zippythewildone [2011-07-09 03:00:07 +0000 UTC]
I don't like that when you click a blank it doesn't reveal the surrounding blanks. It adds an element of guess work that comes down to strategic luck. Other than that, good job.
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zippythewildone In reply to vest [2011-07-10 01:38:10 +0000 UTC]
So this is your job? Mind if I ask you a couple questions about it? Did you get a college degree? What was it for and where did you get it? Was it a hard job to get? How do you like it? How much are you paid?
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vest In reply to zippythewildone [2011-07-10 07:16:13 +0000 UTC]
It was an old job; an internship where I wasn't really put in an intern position. Kind of an odd spot to be in (one I later learned was highly illegal according to the Fair Labor Act of 1986). That's why the Flash games suddenly stopped. I wasn't getting paid, wasn't getting the job they promised me for months, and moved on.
I got the job because I was close friends with the art director of the company. When I got laid off from my job before last winter, he offered me the position. I took it because I just needed something to keep me busy, and minus the whole 'not getting paid' thing, it was quite an awesome upbeat experience. I still have lots of respect for them, and am keeping myself open to a future opportunity with them should they get a more solid economic engine behind them and be able to pay a livable wage. As bad as it sounds, passion for creating games only goes so far when you have rent to pay.
I have a degree in 'Game Art and Design' from the Art Institutes. I graduated in 2007. I do not recommend it. Not because of the campus, the education was great! The problem is the video games industry. They are not open to new talent. All the jobs posted on their websites are for senior artists and coders with experience on multiple AAA titles. That's why I tell people aspiring for a job in the video games business to focus on animation, graphic design, or computer science instead.
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zippythewildone In reply to vest [2011-07-10 15:47:51 +0000 UTC]
Ah well that's a shame. Kind of interesting though that you encourage people to focus on animation, graphic design, and computer science since those are my main interests. That's why I particularly like Flash. Actionscript is the first computer language I've learned and I love it. I was thinking of a degree in Web Design and New Media since web design should be a pretty decent job market (compared to other artsy jobs like illustration and game design) and my ability to work in flash should give me an upper hand.
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DCBSupafly [2011-01-29 03:18:31 +0000 UTC]
Your philosophy is sound. (read: explosions rule)
But I need the interface goodies of Minesweeper: the both-click and reveal zeros.
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jaxxyart [2011-01-27 19:49:46 +0000 UTC]
Ehhh, minesweeper isn't very fun to play to begin with. Why would you make an alt version that's even more frustrating? :/ I like how stepping on 1 mine doesn't screw you over in the entire game though. That's a big plus. XD In high school, Freecell was my forte for blasting time away.
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zippythewildone In reply to jaxxyart [2011-07-09 02:59:08 +0000 UTC]
Freecell is way more confusing for me than minesweeper ever was.
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jaxxyart In reply to zippythewildone [2011-07-11 03:23:42 +0000 UTC]
o...that's ok. I think I'm only attached to freecell because of ocd. :/
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FieryLizard [2011-01-26 15:26:56 +0000 UTC]
I spent a lot of time trying to explain to people how to play minesweeper. Nobody else seemed as impressed as I was. They all stuck to solitaire. Had this been the game instead, I'm certain more people would have understood!
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N0B0D1 [2011-01-26 06:56:17 +0000 UTC]
I encountered a glitch/error when playing the game. A square with a 1 had 2 adjacent "mines". You can see it here: [link]
Oh, btw, it's written "adjacent", in the in-game instructions you wrote "adjascent".
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vest In reply to N0B0D1 [2011-01-27 19:34:10 +0000 UTC]
And you see, guys? This is why QA Testers are the most woefully underpaid humans on the planet, because this kind of attentive and thorough exploration of the game is absolutely invaluable!
Thank you so much! I've made the fixes, aaaaand added a couple extra features (difficulty, actual characters on screen ducking and cowering in excitement).
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vest In reply to EBENEWOOD [2011-01-26 05:29:40 +0000 UTC]
Then I must make a TI-83 version of this game.
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amazon211 [2011-01-26 03:33:26 +0000 UTC]
I really don't get this game.
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zippythewildone In reply to amazon211 [2011-07-09 02:57:36 +0000 UTC]
It's a logic game. if a tile reveals a number, that number is the number of surrounding silver tiles.
If s is silver and x is blank here is an example:
xxs
s3x
xxs
Number three, three surrounding s's.
xsx
s2x
xxx
Number 2, two surrounding s's.
So if you click and reveal a 1, then you know that clicking the tiles around it is going to be more statistically safe than clicking the tiles around a 3. And etc.
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vest In reply to amazon211 [2011-01-26 05:29:28 +0000 UTC]
It took me forever to understand Minesweeper. I don't blame people if they don't understand it.
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amazon211 In reply to vest [2011-01-26 23:06:07 +0000 UTC]
Okay then. Your work is great!
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