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vest — FLASH GAME_Blastin

Published: 2011-01-26 02:39:41 +0000 UTC; Views: 6589; Favourites: 57; Downloads: 613
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Description EASTER EGG!

Don't know if any of you guys actually let the fuse burn all the way down to the end in the title menu...

Another! The wording on the side of the dynamite is Chinese for 'Hot Potato.'

&
To see the other Flash Games for Project Applo, check out:


Bootin' - Pickin' - Choppin' - Fixin' - Scoopin' - Tossin'


Back in high school, I discovered a little game called Minesweeper. It was a preinstalled game with Windows that nobody really understood, and was mostly a proverbial 'bubble wrap' for hyperactive kids who never really sat down to study the way the game actually worked. Sometimes the smiley face up top looked happy, sometimes it winced, but a lot of times it somehow ended up precociously dead.

In a data swap with my friends via TI-83 calculator, I picked up an extra minesweeper type game with it. In my boredom, I tried it out, didn't get it, didn't get it, didn't get it, then by some miracle...finally understood. I was hooked for months on Minesweeper TI-83.

But there was one thing I hated about the game.

Should explosions always be a reward or a motivating gameplay factor. Who would want to play a game where the goal was not to trigger any pyrotechnics? And if you did, why wasn't there a cataclysmic upheaval of earth, wind, and fire groovin' up your insides*?

*Been on a funk music binge.

So I flip the roles, and this time, a gigantic glorious eruption of hell is the result of...anything. If you do well, big boom. If you mess up, big boom. If you plant a flag, well...

...you can pretend the flag's on fire and made of snakes or something.

Also, the other thing I hated about minesweeper was the life system. Why just one life? That's why nobody ever sat down and thought the game through, because there was no 'doing better next time,' it was always 'pass or death.'

So you can consider this a more polished, hashed out rendition of the Windows 3.1 gaming classic in dazzling animation and full spectrum color. Ever see a Minesweeper clone cause a top-tier gaming rig to slag to a crawl? That ain't inefficient programming you see there, that's next-gen Minesweeper going gloves off into your face.


Adobe Flash
Adobe Photoshop CS2
3d Studio Max
Wacom Tablet
CGTextures.com

Comments appreciated. Criticism honored.
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Comments: 24

zippythewildone [2011-07-09 03:00:07 +0000 UTC]

I don't like that when you click a blank it doesn't reveal the surrounding blanks. It adds an element of guess work that comes down to strategic luck. Other than that, good job.

👍: 0 ⏩: 1

vest In reply to zippythewildone [2011-07-09 08:12:30 +0000 UTC]

Yep, know exactly what you're talking about. I tried adding in that functionality but could not get an efficient script working unfortunately. I didn't have that long of a timeline to make this game (each one was to take two to three days total to make, a schedule you can imagine I frequently complained about and strove to expand), so certain refinements like that couldn't have been fit in.

By the way, I did get my wish when making Revolution Shoe. They gave me a two week schedule just to prove to the big bosses and prospective investors just what my Flash team could do.

👍: 0 ⏩: 1

zippythewildone In reply to vest [2011-07-10 01:38:10 +0000 UTC]

So this is your job? Mind if I ask you a couple questions about it? Did you get a college degree? What was it for and where did you get it? Was it a hard job to get? How do you like it? How much are you paid?

👍: 0 ⏩: 1

vest In reply to zippythewildone [2011-07-10 07:16:13 +0000 UTC]

It was an old job; an internship where I wasn't really put in an intern position. Kind of an odd spot to be in (one I later learned was highly illegal according to the Fair Labor Act of 1986). That's why the Flash games suddenly stopped. I wasn't getting paid, wasn't getting the job they promised me for months, and moved on.

I got the job because I was close friends with the art director of the company. When I got laid off from my job before last winter, he offered me the position. I took it because I just needed something to keep me busy, and minus the whole 'not getting paid' thing, it was quite an awesome upbeat experience. I still have lots of respect for them, and am keeping myself open to a future opportunity with them should they get a more solid economic engine behind them and be able to pay a livable wage. As bad as it sounds, passion for creating games only goes so far when you have rent to pay.

I have a degree in 'Game Art and Design' from the Art Institutes. I graduated in 2007. I do not recommend it. Not because of the campus, the education was great! The problem is the video games industry. They are not open to new talent. All the jobs posted on their websites are for senior artists and coders with experience on multiple AAA titles. That's why I tell people aspiring for a job in the video games business to focus on animation, graphic design, or computer science instead.

👍: 0 ⏩: 1

zippythewildone In reply to vest [2011-07-10 15:47:51 +0000 UTC]

Ah well that's a shame. Kind of interesting though that you encourage people to focus on animation, graphic design, and computer science since those are my main interests. That's why I particularly like Flash. Actionscript is the first computer language I've learned and I love it. I was thinking of a degree in Web Design and New Media since web design should be a pretty decent job market (compared to other artsy jobs like illustration and game design) and my ability to work in flash should give me an upper hand.

👍: 0 ⏩: 0

DCBSupafly [2011-01-29 03:18:31 +0000 UTC]

Your philosophy is sound. (read: explosions rule)

But I need the interface goodies of Minesweeper: the both-click and reveal zeros.

👍: 0 ⏩: 0

jaxxyart [2011-01-27 19:49:46 +0000 UTC]

Ehhh, minesweeper isn't very fun to play to begin with. Why would you make an alt version that's even more frustrating? :/ I like how stepping on 1 mine doesn't screw you over in the entire game though. That's a big plus. XD In high school, Freecell was my forte for blasting time away.

👍: 0 ⏩: 1

zippythewildone In reply to jaxxyart [2011-07-09 02:59:08 +0000 UTC]

Freecell is way more confusing for me than minesweeper ever was.

👍: 0 ⏩: 1

jaxxyart In reply to zippythewildone [2011-07-11 03:23:42 +0000 UTC]

o...that's ok. I think I'm only attached to freecell because of ocd. :/

👍: 0 ⏩: 0

Aralicia-Moran [2011-01-27 17:46:23 +0000 UTC]

Hi,
I've got the same kind of error than ~N0B0D1 . One "1" square (in red in the image) and two adjacent "silver vein" (in yellow). That's strange...

👍: 0 ⏩: 1

vest In reply to Aralicia-Moran [2011-01-27 19:34:45 +0000 UTC]

Thanks for the notice! I've made the fixes, and have a more updated version up.

👍: 0 ⏩: 0

FieryLizard [2011-01-26 15:26:56 +0000 UTC]

I spent a lot of time trying to explain to people how to play minesweeper. Nobody else seemed as impressed as I was. They all stuck to solitaire. Had this been the game instead, I'm certain more people would have understood!

👍: 0 ⏩: 0

N0B0D1 [2011-01-26 06:56:17 +0000 UTC]

I encountered a glitch/error when playing the game. A square with a 1 had 2 adjacent "mines". You can see it here: [link]

Oh, btw, it's written "adjacent", in the in-game instructions you wrote "adjascent".

👍: 0 ⏩: 1

vest In reply to N0B0D1 [2011-01-27 19:34:10 +0000 UTC]

And you see, guys? This is why QA Testers are the most woefully underpaid humans on the planet, because this kind of attentive and thorough exploration of the game is absolutely invaluable!

Thank you so much! I've made the fixes, aaaaand added a couple extra features (difficulty, actual characters on screen ducking and cowering in excitement).

👍: 0 ⏩: 1

N0B0D1 In reply to vest [2011-01-27 23:16:34 +0000 UTC]

glad i could help

👍: 0 ⏩: 0

EBENEWOOD [2011-01-26 04:24:18 +0000 UTC]

Hmmmm....Well, I didn't play a long time!

👍: 0 ⏩: 1

vest In reply to EBENEWOOD [2011-01-26 05:29:40 +0000 UTC]

Then I must make a TI-83 version of this game.

👍: 0 ⏩: 0

amazon211 [2011-01-26 03:33:26 +0000 UTC]

I really don't get this game.

👍: 0 ⏩: 2

zippythewildone In reply to amazon211 [2011-07-09 02:57:36 +0000 UTC]

It's a logic game. if a tile reveals a number, that number is the number of surrounding silver tiles.

If s is silver and x is blank here is an example:

xxs
s3x
xxs

Number three, three surrounding s's.

xsx
s2x
xxx

Number 2, two surrounding s's.

So if you click and reveal a 1, then you know that clicking the tiles around it is going to be more statistically safe than clicking the tiles around a 3. And etc.

👍: 0 ⏩: 0

vest In reply to amazon211 [2011-01-26 05:29:28 +0000 UTC]

It took me forever to understand Minesweeper. I don't blame people if they don't understand it.

👍: 0 ⏩: 1

amazon211 In reply to vest [2011-01-26 23:06:07 +0000 UTC]

Okay then. Your work is great!

👍: 0 ⏩: 0

ilovepinkhair [2011-01-26 02:58:04 +0000 UTC]

Awesome Game I've always been good at finding the mines

👍: 0 ⏩: 1

vest In reply to ilovepinkhair [2011-01-26 05:25:58 +0000 UTC]

Awesome! I also made a bubble-wrap reference in the results screen if you get 0%, so this doubles as both a game and a stress reliever.

👍: 0 ⏩: 1

ilovepinkhair In reply to vest [2011-01-28 01:27:25 +0000 UTC]

Agreed

👍: 0 ⏩: 0