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WolfyOmega — Scoots on a big wheel

Published: 2013-06-04 07:24:12 +0000 UTC; Views: 684; Favourites: 43; Downloads: 8
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Description Drew this because of a big wheel race at my mom's job
Scootaloo belongs to Hasbro
I really like how this turned out
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Comments: 6

Inciatus [2013-06-06 04:40:05 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


This is cute and I quite like the idea you put forth. I like what you did with the dust clouds. There are a few problems in execution.

The mountain she is going down doesn't make sense. It looks like it is supposed to be a dune but we see too many sides of it and it is very small compared to the size of Scootaloo and her trike.

As for Scootaloo herself the anatomy needs some work. Her legs look odd and dislocated and her hips sit very wide. While I applaud you for trying to add shadows and using gradients to create dimension they disagree on the light source. Her tail and mane are done fairly well but again the gradients are confusing and her tail shouldn't fly like that around the seat. It should either pass through the seat or bend around it. Her face isn't bad but she isn't looking where she is going at all and it feels weird.

The trike feels like it is trying to have width but the back wheel falls close to the perspective lines so it looks weird like a bicycle with one wheel slightly off. Also both pedals shouldn't be forward at the same time on one of those devices and it looks like the thing is going into her leg.

The dust is the strong point here but there are still some issues. The amount of dust she is kicking up should block out some of the rear wheels and her tail.

Keep practicing,
Inciatus

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WolfyOmega In reply to Inciatus [2013-06-06 05:01:20 +0000 UTC]

First I'd to say thanks for giving me an actual critique, I appreciate it! I totally agree on your main points and I have to ask, on light sources do you know of any good tutorials that can help me practice them? Legs are always my weak points and I'm always struggling with them. About the face, I wanted to make it look like she was looking around the corner. Problem with that was that I made the road look too straight instead of looking like a turn and that's definitely my own fault. The tail I had no idea what I was doing with it, I'm not used to drawing ponies in anything besides some basic poses. So I absolutely agree on what you said about that. This was my first time doing anything dust/explosion like, this pic was really more of an experiment to see if I could do something besides basic posing. Again thanks for the true criticism, I hope you see more of my stuff and I will get better.

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Inciatus In reply to WolfyOmega [2013-06-06 05:18:19 +0000 UTC]

I guess you could use this: [link] . I didn't know any so I just googled. If you can imagine the pony in three dimensions and the shine a light on it it works quite well (or you could even but a blindbag and play with a flashlight on it.

I can see now that you meant it to be a road. The problem you have there is perspective and a bit of blue on the side that looks like sky. It looks like we are at eye level but the pony and trike are drawn like we are looking down as them 45 degrees.

One thing that I use to help me get shapes right is I fill flip through hundreds and hundreds of vectors people have made to help me get an idea of the lines and how they will sit.

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WolfyOmega In reply to Inciatus [2013-06-06 05:24:24 +0000 UTC]

yeah, perspective and I don't get along, thanks for the shading link. I like that vector idea you have there, I should try that more often. Again thanks for the critique it'll help me out for future works.

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Inciatus In reply to WolfyOmega [2013-06-06 05:26:15 +0000 UTC]

Good luck. It will be rough at the beginning but it gets easier.

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TheArtisticBrony [2013-06-06 11:46:24 +0000 UTC]

Great job!

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