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| Walter-NEST
# Statistics
Favourites: 36; Deviations: 247; Watchers: 769
Watching: 42; Pageviews: 119801; Comments Made: 360; Friends: 42
# Interests
Favorite visual artist: Michael KutscheFavorite movies: Aliens
Favorite bands / musical artists: Epica
Favorite games: F.E.A.R.
Favorite gaming platform: PC
Tools of the Trade: 3d studio max, Photoshop
# About me
Current Residence: PrahaFavourite genre of music: Power Metal
Operating System: Windows XP
Shell of choice: 125mm HEAT-FS
Personal Quote: Nothing's perfect, but some things are especially imperfect (i.e., shit).
# Comments
Comments: 77
jmanl98 [2015-01-28 09:54:52 +0000 UTC]
Was there a model of Sarah Kerrigan before she became the queen of blades available to extract?
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LegoSpaceshipDesign [2014-12-09 19:15:41 +0000 UTC]
Playing around with one of your Homeworld backgrounds atm
legospaceshipdesign.deviantartβ¦
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Kaziem [2014-04-05 01:36:19 +0000 UTC]
Wow, starcraft and battletech art? This I gotta watch. You got my two favorite games right there.
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m4a1devgru [2013-05-17 00:13:50 +0000 UTC]
hey walter can i get your nova terra model? my model is messed up with texture seams
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m4a1devgru In reply to m4a1devgru [2013-05-17 00:26:59 +0000 UTC]
actually i dont need the model, do you have the texture files for nova?
deviantART muro drawing
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Walter-NEST In reply to m4a1devgru [2013-05-18 02:13:46 +0000 UTC]
Why don't you use MPQ Editor to extract it yourself. You would be done in 5 minutes.
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m4a1devgru In reply to Walter-NEST [2013-05-18 02:17:43 +0000 UTC]
I don't know what MPQ is .
I'm just simple modder of games. Was your model and textures from the cinematic Nova?
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Walter-NEST In reply to m4a1devgru [2013-05-31 05:02:40 +0000 UTC]
Yes, I extracted the cinematic nova model. If your model has some kind of texture seams, its much more likely problem with the model and not the texture. Texture generally doesn't become screwed up by itself. I don't know what process are you using to get your model and texture, but you should be able to look up proper process on internet, one which will give you proper model with bones and textures without much effort.
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aaruni1996 [2013-03-21 06:58:14 +0000 UTC]
hey, I am really interested in those homeworld space backgrounds. How do I get them, like the full HD versions of individual backgrounds, not all of them compiled into one image. PS : Your artwork is pretty darn awesome!
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KUNG-FOO-FIGHTRR [2012-11-09 04:48:24 +0000 UTC]
could i perhaps commission you to do some blueprints?
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LoginTrap [2012-06-28 11:24:53 +0000 UTC]
Very impressive gallery.
Lol-Norman outfit was lol.
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Mecha-Zone [2011-11-30 18:02:24 +0000 UTC]
hey, I started a new contest. Hope you'll be a part of this one too!
[link]
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VisionXtream [2011-09-25 13:46:43 +0000 UTC]
Hey,
My name is Mendi Meyer and I am the leader of a professional game company. We are currently developing a 3D air based MMO and need texture artists such as yourself to help us with our game. We would ask of you to texture aircraft models to the same style as this model we made: [link]
We are an online company contacting eachother via Skype or email and send files the same way.
If you have any more questions or concerns please contact me at m.meyer@vxtream.com or Skype me at mendi.meyer.
Kind Regards,
Mendi Meyer
Sentinal Interactive Technical Director
[link]
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Tyrranus [2011-09-14 05:11:28 +0000 UTC]
You do great work! Ever considered making a large scale mech battle using your own designs?
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thunderfoot006 [2011-09-05 21:00:49 +0000 UTC]
Haven't played MW4 in years. Great game! Always had a soft spot for a Cauldron Born mounting dual ERPPCs. Couldn't shoot for very long because of the heat, but whatever it put down stayed down. Placed you on my Watch list. Hope you don't mind.
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Gremlich [2011-06-30 21:53:48 +0000 UTC]
Hey, that shaky effect in Battlestar Galactica was pioneered on Firefly.
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100SeedlessPenguins [2011-04-29 10:21:33 +0000 UTC]
i'm working on my Blood Asp model and i'm considering making an open cockpit . do you know if it has 1 seat or 2 ? if it has 2 are they beside each other , or one in front of the other ?
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100SeedlessPenguins [2011-04-06 06:48:20 +0000 UTC]
which mech is your personal favorite ?
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Walter-NEST In reply to 100SeedlessPenguins [2011-04-06 15:55:38 +0000 UTC]
Tough question - but as far as looks go, my favorite Battletech mech is probably Cauldron-Born in its redesigned look from MechWarrior4.
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100SeedlessPenguins In reply to Walter-NEST [2011-04-06 18:01:10 +0000 UTC]
interesting. i would have guessed the Blood Asp for you. i'm building 4 of these and for the 4th i couldn't decide between the Cauldron and the Longbow. i will make the Cauldron.
i have a new question now. i'm building the Awesome, Loki, and Daishi. someone commented on them today and said that the scale is wrong between them. that the Awesome should be much smaller than the Loki, and the Daishi should be much larger. what do you think?
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Walter-NEST In reply to 100SeedlessPenguins [2011-04-06 18:16:03 +0000 UTC]
Where can I see their scale difference?
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100SeedlessPenguins In reply to Walter-NEST [2011-04-06 18:54:07 +0000 UTC]
i have no idea . i thought the scale you made was correct . i've only been learning about mechs for maybe 2 weeks . i know almost nothing about them . the guy just said my scale was wrong , so i thought i would ask you , the master , about it
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Walter-NEST In reply to 100SeedlessPenguins [2011-04-06 19:17:20 +0000 UTC]
Mech sizes are complicated topic, because even official sources often disagree with each other. My blueprints match the sizes they have in MechWarrior4.
[link]
Loki seems a tad big for its weight, but that's how it is in the game.
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100SeedlessPenguins In reply to Walter-NEST [2011-04-06 20:45:08 +0000 UTC]
i will make them as you have them scaled . i think they look really good that way . thank you for the insight .
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Tom3dJay [2011-03-08 22:45:58 +0000 UTC]
Ahoj, chtel sem se zeptat jak ses dostal k tomu zes udelal par modelu pro armu 2.
Kdyztak napis PM
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Walter-NEST In reply to Tom3dJay [2011-03-09 01:32:49 +0000 UTC]
Jsem profesionalni 3d grafik a nejakou dobu jsem pro ne pracoval.
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Tom3dJay In reply to Walter-NEST [2011-03-09 09:09:32 +0000 UTC]
Pracoval si pro ne externe?
Ja bych rad zacal pro ne pracovat ale, bylo mi receno ze grafiku maji dost a tak berou jen lidi co uz umi jejich SDK a maji dobre portfolio.
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Walter-NEST In reply to Tom3dJay [2011-03-09 11:47:57 +0000 UTC]
Pracoval jsem pro ne na miste - a bylo to v dobe, kdy dokoncovali ArmA II, takze potrebovali co nejvic lidi.
Jestli mas vazny zajem o praci jako 3d grafik, pracuj na kvalitnim portfoliu - to byva pro ziskani prace nejdulezitejsi.
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Krnt [2011-03-01 21:35:17 +0000 UTC]
Hi seems like you are a Mech Warrior fan.
What do you think about MechWarrior Living Legends?
Also, Nice Gallery.
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Walter-NEST In reply to Krnt [2011-03-06 20:19:33 +0000 UTC]
I think they really could use art direction, because pretty much every mech is done in different style, some of them looking rather sub-par.
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jsdu19 [2011-02-12 10:49:14 +0000 UTC]
hi! you are a exemple for me , your 3d work is awesome!
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Middernachtlopper [2010-12-09 16:28:28 +0000 UTC]
I've featured your artwork Blood Asp Animation Preview in my journal.
Hope you don't mind
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Xyr3s [2010-10-07 03:27:10 +0000 UTC]
hey m8 i like your work i was wondering if u could design me a blue print for a mech?? i plan to model, texture and animate a mech for me 1st year major project so buzz me if this is possible and ill give u the specs for the type of mech i need cheers!
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Battlelords [2010-09-14 21:14:10 +0000 UTC]
We invite you to watch or join our group devoted to our sci-fi RPG Battlelords of the Twenty-Third Century(R) now celebrating 20 years in print.
Fantastic gallery!
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Walter-NEST In reply to Battlelords [2010-09-15 00:39:03 +0000 UTC]
I will definitely have a look
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xDMelissar [2010-08-07 22:24:56 +0000 UTC]
I feel kinda bad for asking, but i was just wondering if you could please donate me some points? You're not inclined to, and I totally understand if you don't want to. Thank you regardless, and have a lovely day
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AlfaXT [2010-07-28 06:45:54 +0000 UTC]
your stuff is amazing, the blood asp and uziel animations looks like it belongs in a high budget cgi production!
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sevenofeleven [2010-06-14 16:26:35 +0000 UTC]
There is a discussion on mech design in the 3d forum. Please drop by and join.
[link]
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1301232 [2010-06-14 14:58:05 +0000 UTC]
WHOA!
i love all your mechs...
nice walker fighters theree!!
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the-third-twin [2010-06-14 10:42:45 +0000 UTC]
i just saw your 'Blood Asp Render' and was astonished at how well it look for a low poly model, my texturing skills are an absolute fail, do you have any tips on how to get better?
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