Description
Species: Zwitlectrion
Homeplanet: Aturon
Life-Span: 1000-1200
Habitat: Flat Zones, High concentration of electricity Fields
Diet: Mana/Energy/Radiation Absorption
Breeding: Asexual/Energy Reproduction
Sexual Dimorphism: Sexless Species (However, while they can reproduce asexually by themself, they can create a child with one another through sharing energy.)
Behaviour/Bio: Zwitlectrions are an endangered species, due to illegal and cruel usage of them. Because of their high power absorption, many were kidnapped and forced into being power conduits for all sorts of devices or buildings, sometimes even powering towns or spaceships. Many were killed during these days, treated as nothing more than batteries. They would have gone extinct, if not for the Plumbers interfering. Now, their home planet and species are heavily protected, under strict supervision.
Because of their unsettling history, Zwitlectrions are very nervous and scared of the worlds outside their home planets and any strangers they come by, mostly hiding away. Their trust is not easily gained and can be spooked by the smallest of things. If you do, however, manage to befriend one, they are known to be caring, calm and rather clever people.
It is rather rare to find one away from their homeworld, and even then, they are often still near plumber bases or anywhere they could run away and hide from danger. It can be even rarer to find one without their suit on, which were made and given to them by the Plumbers to help keep them safe, and control their powers better.
Abilities:
Power Absorption & Control/Conductive Slime Body - Zwitlectrions have an interesting power absorption ability, in that they can conduct almost any kind of energy (Though they do have their limits and there are types of energy they can’t conduct). Noticeably power sources such as electricity, radiation, thermal and even mana, and convert it into their own pure energy that they feed off of and keep themselves alive with. This was, however, the main reason people used them like batteries, as they had a wide range of conduction abilities that were very convenient.
Technokinesis/Power-Up Technology - They are able to control technology to their pleasing, however, this requires them to be touching said technology, as it’s the only way to transfer their power/take hold of the energy that controls machines. They can also power tech with their own energy, though they can not upgrade anything.
Sharing Energy - They are able to share energy with other energy-based aliens, including things like Anodites, Nosedeenians and Prypiatosians-B
Radiation/Electricity/Mana Immunity - Because of their great conductive and energy control powers, this also means they are immune to most of what they absorb. In fact, if you were to try and hit one with an energy-based attacked, they would most likely just absorb it.
Light Source - They are constantly radiating light, which can become handy in the darkest of places. Though, not so much if you’re trying to sneak.
Power Blast - While they’re not ones to use their energy to attack, given it is their life force, they can shoot out pure beams of energy that can leave nasty burns as the mildest of power, any higher and they can melt down metal walls.
Electric Wave Communication - With their relationship towards energy sources, they are able to pick up on electric and radio waves passing by, often able to understand the communication behind it.
Vacuum Adaptation/Temperature Immunity - Due to their physiology, they are able to hang out in space just fine. Having no effect from the temperatures, lack of oxygen and pressure.
Electric Transportation/Levitation - No only can they hover around and fly (Though aren’t exactly fast at it), they can also travel through technology such as wire, though this part can only be done if they are out of their suits.
Illness/Toxin Immunity - No biology illnesses and viruses can harm them, though they can be tainted and harmed by tech viruses if strong enough.
Power/Energy Sensing - They are able to track and sense power sources and power lines, including pieces of tech or other energy-based creatures.
Energy Nova - Much like their power blasts, they can use the energy inside of them as a weapon. However, energy novas are quite dangerous, and that depletes a good chunk of their energy, leaving them vulnerable and hurt. So this ability is only used as a last resort.
High-Stamina/Regeneration/Strength/Reflexes/Flexibility - Being made of strange conductive slime, their biology is quick unusual, but provides them with many advantages. Light weight but strong for their size, able to regrow parts of them they may lose, and no bones so they can bend as far as they like.
Weaknesses: They must be careful with their usage of energy, as spending too much can tire them, even become painful, given it’s what they’re primarily made of. Losing all of their energy can kill them (In some cases, you can revive them by restoring some of their power). While dangerous without their suit, they become much more vulnerable, easier to drain and sometimes struggle to control their power. Corrupt energy is quite painful for them to hold and control. Because of their skittish and jumpy personalities, they can often panic and take the wrong actions in fights. If they are travelling through electricity (E.G wires or computers) you can trap them inside or cut off their escape, even using viruses to attack them.