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ghandiriffic — Vinny Rigged

Published: 2004-09-08 10:04:10 +0000 UTC; Views: 477; Favourites: 2; Downloads: 90
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Description This is a low poly (game model) character i did for my uni course, his name is "vinny" the mafia boss. the render is shaded and baked on the left, and the rig and wireframe is shown on the right, he is 2500tris (1500 polys) with 2x256 8bit colour maps
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Comments: 4

TeriyakiStyle [2005-08-13 13:16:24 +0000 UTC]

yeah, looks great, nice rig also. The only thing I can crit is maybe there are not enough spans around the joints, to allow good bending. I always try to have 3 spans around the knees and elbows at least. Keep it up, looks nice.

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dutter [2005-04-17 22:47:15 +0000 UTC]

looks prime wd

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Athey [2004-09-12 22:51:09 +0000 UTC]

Heh- looks great. 3DStudioMax, right? That's some crazy rigging you've got going on there. What do all those controllers do? o_O heh

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ghandiriffic In reply to Athey [2004-09-13 00:59:43 +0000 UTC]

its not crazy rigging, its my SMALL rig O_o lol the green controllers sticking out are the goal angle controllers (joint twist) the other pretty colours are the bones, and the shapes (ngons etc) are the controls attatched to the ik chains *sigh* rigging is such a #$%^& lol

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