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JewelMaiden — Fefnir mini game v2 (with SCOREBOARD)

#fefnir #harpuia #leviathan #megaman #megamanzero #phantom #rockman #rockmanzero #fairyleviathan #fightingfefnir #sageharpuia #leviathanmegaman #harpuiamegaman #phantommegaman #fefnirmegaman #megamanfefnir
Published: 2016-01-30 04:03:27 +0000 UTC; Views: 3400; Favourites: 40; Downloads: 0
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Description What was your score?

Hint: your super power "k" makes you invulnerable, perhaps try using that to bypass the Fire blockers that stun you?

**IMPORTANT**: Allow Flash, Allow Cookies to be Set or game will not work

Credits:
Splash Art by
Voiced by: ShockDingo www.freewebs.com/shockdingo/
Sprites by: CAPCOM - ripped by Sprites INC www.sprites-inc.co.uk/
Fefnir Stance Sprite by

Coding and tidbits: Jewels
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Leviathan mini game: jewelmaiden.deviantart.com/art…

Fefnir mini game: jewelmaiden.deviantart.com/art…

Harpuia mini game: jewelmaiden.deviantart.com/art…

Thank you for your continued support and comments for improvement. I look forward to piecing these three games together and along with 's beautiful art, produce the side storyline that happens between Megaman Zero 2 and Megaman Zero 3, based on the Guardian's perspective. This is a bit of a continuation from The Last Cataclysm. 
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Comments: 12

17YD [2016-02-27 06:23:22 +0000 UTC]

not bad, but I will like a dash button :v the rests is ok, well there sometimes when the character fly without reason but is ok :v

👍: 0 ⏩: 1

JewelMaiden In reply to 17YD [2016-02-28 05:29:20 +0000 UTC]

Yeah that's true, my games are lacking a dash... I may add it depending on other things in the backlog.

👍: 0 ⏩: 1

17YD In reply to JewelMaiden [2016-02-28 06:30:23 +0000 UTC]

dash button for the win 
you can go more faster and make multiple attacks, welp that is my opinion, but is ok, your game is coool 

👍: 0 ⏩: 0

jonikari [2016-02-07 00:55:25 +0000 UTC]

I'm fairly certain there's no reason to use the slower attack.

👍: 0 ⏩: 1

JewelMaiden In reply to jonikari [2016-02-07 10:19:59 +0000 UTC]

You mean the knuckle crusher when you're in normal mode?

👍: 0 ⏩: 1

jonikari In reply to JewelMaiden [2016-02-10 08:48:43 +0000 UTC]

The K button.

All enemies die in one hit and the other attack's got amazing speed and just as much range.

👍: 0 ⏩: 1

JewelMaiden In reply to jonikari [2016-02-11 08:36:04 +0000 UTC]

When you're in normal mode, the K button will allow you to attack the enemies even if they're hidden in their helmets, whereas your regular J button wouldn't. You are also immune to damage if you press K, thus bypassing the fire blockers (saving time).

👍: 0 ⏩: 1

jonikari In reply to JewelMaiden [2016-02-12 23:12:09 +0000 UTC]

Oh, cool.
So I guess the only problem I have with that attack is that it doesn't feel right to have full control for the entire attack, it might work better if you lost control of your movement after Fefnir leaves the ground.

Great job on both of these minigames, by the way, in case I forgot to mention.

👍: 0 ⏩: 1

JewelMaiden In reply to jonikari [2016-02-13 03:56:00 +0000 UTC]

Thanks for your feedback - I think your point is valid for sure, just a design choice.

The reason I gave full control of movement during and after Fefnir leaves the ground is so the player is given a choice to "waste" using a "K" to bypass the fire blockers if they need to find more metools to get more points.

Thanks as well for playing the mini games! I do appreciate your feedback as always, especially constructive feedback like yours  

👍: 0 ⏩: 1

jonikari In reply to JewelMaiden [2016-02-15 21:48:18 +0000 UTC]

No problem.

It's just a design choice but it might make everything have more weight and look more professional.

👍: 0 ⏩: 0

b3467545578 [2016-01-30 18:51:25 +0000 UTC]

Awesome. is amazing

👍: 0 ⏩: 1

JewelMaiden In reply to b3467545578 [2016-01-31 06:23:11 +0000 UTC]

Thank you!

👍: 0 ⏩: 0