Description
I am drawing (and re imagining) the 5th edition dungeons and dragons monster manual.
This one was hard. When trying to explore a design as iconic as this one there is a balance between making it to simplistic (like just a skelly in armor) and going too far and ending with something unrecognizable, so a lot of iteration was required.
I used tournament garb as reference and I gave it a horsemen's pick because it kinda looks like a scythe but its practical and an actual weapon.
(Also, if possible STAY INSIDE. Why be dumb when you can be smart instead?)
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