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MrSide — WIP- Yamato main body

Published: 2012-05-14 05:46:46 +0000 UTC; Views: 2138; Favourites: 16; Downloads: 16
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Description So a lot of work since the last release. (If I can call those releases)

I've made what I like to call the main structure. It was really hard to model due to contradictions in the references. There is still a lot of work to do, adding windows, structures, details but so far it looks pretty good and I wanted to post something to let you know I'm still alive and the project is going on.

Your comments are welcome, have a great day and a half,
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All modeled and rendered in Blender
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Comments: 22

ZanderNicolic [2012-05-16 08:36:22 +0000 UTC]

Nice model is coming out. Keep on the good work. I'd like to model Yamato, but time is so scarce...

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MrSide In reply to ZanderNicolic [2012-05-17 06:22:40 +0000 UTC]

Thanks! Yeah, it takes a lot of time, I think I've been working on that one for 3 months or so. Takes a lot of time. >.<

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Managuan6 [2012-05-15 16:32:41 +0000 UTC]

Yeah right.... Can you give me some of your motivation please?
Which program did you used? The shading effect are quite nice and i like all the litle ladders. ^^
I guess you had a lot of fun with the string part huh? :-S

2 thumbs up! ^.^

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MrSide In reply to Managuan6 [2012-05-17 06:29:37 +0000 UTC]

Hm... what do you mean by "motivation"?
If I understand the question correctly, the motivations behind this was to find the most complicated thing to model I could think of and replicate it with the greatest amount of detail I could in order to improve my modeling skills. I can say it worked. I am now much more at ease to approach complex modeling.

I used Blender to make this. That's the only program that was used. The shading effect was really simple to do and I too find that it gives nice result (which is the reason I like to use it^^). For the ladders, they were a pain in the ass to do but they give all the charm to the ship.XD Seriously, it looks naked without them.

For the ropes, surprisingly, they were reaaaally easy to do. For that I only used curves (like beziers curves but in 3d) and they did most of the job by themselves.

Thanks for your support!

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golem1 [2012-05-14 20:38:52 +0000 UTC]

This is wonderful, I can't tell you how wonderful.

I've long been fascinated by battleships and such, but couldn't get a good idea of how they were built from war films and such. This view makes it all very clear.

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MrSide In reply to golem1 [2012-05-14 21:08:03 +0000 UTC]

Thanks for your comment, I'm glad you like it.^^

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Nekonixi [2012-05-14 19:47:15 +0000 UTC]

HOLY NIGHT MOTHER that looks amazing <3
I have no idea how you do that but it looks great.

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MrSide In reply to Nekonixi [2012-05-14 21:05:33 +0000 UTC]

Looooots of time and patience. Mostly.XD

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KoppKnakka [2012-05-14 17:08:16 +0000 UTC]

wow thats amazing so much details nice

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MrSide In reply to KoppKnakka [2012-05-14 21:05:09 +0000 UTC]

Thanks! I'm glad you like.^^

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Ristridyn [2012-05-14 13:41:16 +0000 UTC]

The detail is really adding up! keep up the good work!

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MrSide In reply to Ristridyn [2012-05-14 14:57:35 +0000 UTC]

Thanks! I will.^^

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Ristridyn In reply to MrSide [2012-05-14 16:00:36 +0000 UTC]

Please do Can't wait to see the result of your hard work

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JuanJoseTorres [2012-05-14 10:03:29 +0000 UTC]

Level of detail seems impressive so far. I'm looking forward to future "releases".

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MrSide In reply to JuanJoseTorres [2012-05-14 14:57:00 +0000 UTC]

Thanks! I hope they won't disappoint you.

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MatejMo [2012-05-14 07:53:38 +0000 UTC]

wow, it's progressing nice. Keep going!

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MrSide In reply to MatejMo [2012-05-14 14:58:22 +0000 UTC]

Thank you.

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ArmourOne [2012-05-14 05:51:14 +0000 UTC]

Superb modeling! Looks really good so far. What style of modeling did you use for this?

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MrSide In reply to ArmourOne [2012-05-14 06:54:09 +0000 UTC]

Thanks! What do you mean by "style of modeling"?

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ArmourOne In reply to MrSide [2012-05-14 07:45:18 +0000 UTC]

Like poly or spline type modeling.

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MrSide In reply to ArmourOne [2012-05-14 14:54:39 +0000 UTC]

Ho!

Almost everything is poly modeled. I always work with a subsurf/turbosmooth at level 2 to have nice curves with minimum meshing. Then I drop the view level to 0 and keep the render level to 2 to save on cpu power. I said almost everything because I do all the fences, ladders, ropes and some other details with splines/curves as I find them easier to edit.

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ArmourOne In reply to MrSide [2012-05-14 20:48:50 +0000 UTC]

Heh, same here, 'cept I do cars.

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