Comments: 22
ZanderNicolic [2012-05-16 08:36:22 +0000 UTC]
Nice model is coming out. Keep on the good work. I'd like to model Yamato, but time is so scarce...
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MrSide In reply to ZanderNicolic [2012-05-17 06:22:40 +0000 UTC]
Thanks! Yeah, it takes a lot of time, I think I've been working on that one for 3 months or so. Takes a lot of time. >.<
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Managuan6 [2012-05-15 16:32:41 +0000 UTC]
Yeah right.... Can you give me some of your motivation please?
Which program did you used? The shading effect are quite nice and i like all the litle ladders. ^^
I guess you had a lot of fun with the string part huh? :-S
2 thumbs up! ^.^
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golem1 [2012-05-14 20:38:52 +0000 UTC]
This is wonderful, I can't tell you how wonderful.
I've long been fascinated by battleships and such, but couldn't get a good idea of how they were built from war films and such. This view makes it all very clear.
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MrSide In reply to golem1 [2012-05-14 21:08:03 +0000 UTC]
Thanks for your comment, I'm glad you like it.^^
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Nekonixi [2012-05-14 19:47:15 +0000 UTC]
HOLY NIGHT MOTHER that looks amazing <3
I have no idea how you do that but it looks great.
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MrSide In reply to Nekonixi [2012-05-14 21:05:33 +0000 UTC]
Looooots of time and patience. Mostly.XD
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KoppKnakka [2012-05-14 17:08:16 +0000 UTC]
wow thats amazing so much details nice
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MrSide In reply to KoppKnakka [2012-05-14 21:05:09 +0000 UTC]
Thanks! I'm glad you like.^^
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MrSide In reply to Ristridyn [2012-05-14 14:57:35 +0000 UTC]
Thanks! I will.^^
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MatejMo [2012-05-14 07:53:38 +0000 UTC]
wow, it's progressing nice. Keep going!
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ArmourOne [2012-05-14 05:51:14 +0000 UTC]
Superb modeling! Looks really good so far. What style of modeling did you use for this?
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MrSide In reply to ArmourOne [2012-05-14 06:54:09 +0000 UTC]
Thanks! What do you mean by "style of modeling"?
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ArmourOne In reply to MrSide [2012-05-14 07:45:18 +0000 UTC]
Like poly or spline type modeling.
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MrSide In reply to ArmourOne [2012-05-14 14:54:39 +0000 UTC]
Ho!
Almost everything is poly modeled. I always work with a subsurf/turbosmooth at level 2 to have nice curves with minimum meshing. Then I drop the view level to 0 and keep the render level to 2 to save on cpu power. I said almost everything because I do all the fences, ladders, ropes and some other details with splines/curves as I find them easier to edit.
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ArmourOne In reply to MrSide [2012-05-14 20:48:50 +0000 UTC]
Heh, same here, 'cept I do cars.
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