Comments: 35
Aeon--Soul [2019-08-07 17:08:52 +0000 UTC]
So, in the first pic (leftside) it looks like she's tracking someone and is trying to figure out where they are heading. In the second it looks like she figure it out and is ready to pursue.
So both look great, I'd say it depends on what kind of story you want to tell !
I don't really have a preference about the kneeguard, but I'm not a big fan of the cloak, the idea is nice, but it looks a bit like ripped paper.
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pjacubinas In reply to Aeon--Soul [2019-09-17 18:47:02 +0000 UTC]
ok, so here's the issue... she's supposed to look sad, or defeated. the marker is for her father who died when she was gone (conquering some one some where). now she's home and thinking about all the things she never had a chance to say. lost opportunities that she will never get back. so, any ideas? trying to find reference pics has been super hard...maybe i'm not using the right combination of words? gotta refine that google search!
about the cape...so here's the issue...i'm not crazy about it either, but i looooooveeeee the hood...maybe i'll just turn off those points...idk...i'm playing with it tonight and i'll see what comes up....
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Chavito34 [2019-08-05 07:38:20 +0000 UTC]
well, each one transmit different emotions, 1st is more reflexive, even a little bit sad, the second one is more determined.... I prefer without knee protections... This elf-girls looks very athletic and agile... and this knee protections looks it could be annoying in jumps and dodges.
anyway stunning job!!
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pjacubinas In reply to Chavito34 [2019-09-17 18:39:52 +0000 UTC]
aww! thanks! that's pretty much what i was going for!! i also like the look with no knee protectors! make her feel lighter...might even change the boots!...maybe...no heels though....that makes no sense to me!
"it's a war!"
"really?? let me get my 6 inch stilettos!"
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pjacubinas In reply to Aping-Pixels [2019-09-17 18:37:55 +0000 UTC]
i hope so...i'm trying to tell a story and convey an emotion with just images...without being a cliche... it's a little harder than i thought!
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pjacubinas In reply to WickedPrince [2019-09-17 17:24:12 +0000 UTC]
that's the hard part about trying to convey emotion...she's supposed to be looking like she's mourning..
dang... try, try, try, again...
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pjacubinas In reply to WickedPrince [2019-09-17 19:53:19 +0000 UTC]
nope, i haven't really put the expression on. i was hoping that the body language would work...but alas! nope!
back to the drawing board!
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WickedPrince In reply to pjacubinas [2019-09-18 02:24:09 +0000 UTC]
Yeah I'm using G2 because it's more expressive than G3 - made the switch up to Genesis+ after more than a decade of Aiko3 and Hiro3 and my friends all said to go with G2 instead of G3 - just before G8 came out. And despite picking G2 for the expressiveness the expressions are always the last thing I remember to do.
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pjacubinas In reply to WickedPrince [2019-09-19 17:27:37 +0000 UTC]
i've noticed that a lot, or at least most, of the expressions that are wither dialed in (like the "anger" slider) always look like it's how anger would look if someone who had never seen anger before described it to you and you had to make a guess as to what they mean...
or, they are not convincing. i don't look like that when i'm angry. i don't know anyone who looks like that....and don't get me started on flirty!
i gotta work on giving a little effort to making people look more like people and not just using "simple smile left" all the time...
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WickedPrince In reply to pjacubinas [2019-09-20 22:52:07 +0000 UTC]
Yeah my expressions when I remember them usually end up a mixture of several expressions in portions: I'll dial in .4 of one expression and .4 of a related expression for instance. For instance flirty doesn't seem to have enough smile so I usually dial in a bit of that. But yes I also have some preferred expressions that I like and too often reuse.
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pjacubinas In reply to WickedPrince [2019-09-23 19:17:02 +0000 UTC]
yes! in fact sometimes i just dial in separate items (eyebrows, squint, smile left/right etc.) and look at myself in a mirror a lot. i don't always get the look i want, and sometimes it's way more subtle than i was expecting...but over all it's kinda fun to mess with....
kinda...
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WickedPrince In reply to pjacubinas [2019-09-24 03:01:45 +0000 UTC]
I tend to focus on the mouth, and I'm a bit lazy so I tend to go with the full-face expressions. I tend to have a similar problem with backgrounds; my primary focus is on the main character(s) and their costuming and posing. Everything else tends to be an afterthought.
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pjacubinas In reply to WickedPrince [2019-09-24 16:19:52 +0000 UTC]
i usually do the opposite!Β i try and distract form the main characters and work too much on the background! detail is key, i tell myself...but of course the back ground gets too busy and i have too much invested in it to just blur it out...so i take theΒ Eyvind Earle approach and make "everything in focus, always".
i love and hate it. it gets too busy, but at the same time the people are just a part of the picture, just like in real life. they are in their own world at that moment, and we are interluders ( if that is a real word...if not, it is now ) of that moment.Β
maybe it's better to say we are voyeurs, or intruders... i'm not sure....
either way, i feel ya!
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WickedPrince In reply to pjacubinas [2019-09-25 03:26:21 +0000 UTC]
I keep telling myself I need to pay more attention to the backgrounds but I spend so much effort on getting the character right - often by adding all sorts of costume pieces - that by the time I'm done I really don't want to worry about the background. I don't want the background to draw too much attention from the character(s). About the only thing I pay attention to in my backgrounds is trying to not mess up the shadows of things like trees. I really detest the "headless" trees that most scenes include that don't have any branches or leaves to affect the shadows.
Hmmm, IMHO I think voyeurs is the most correct term of that list. I can't think of anything better at the moment.
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pjacubinas In reply to WickedPrince [2019-09-25 17:51:55 +0000 UTC]
i totally get that. i usually spend 70% of the time setting up the environment, 25% futzing with the lights, and 5% trying to figure out if the person is actually going to work in said environment. usually i spend way too much time placing stuff. little things...details...stuff that probably gets over looked all the time.
sigh...eye lines and shadows...i feel ya.
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pjacubinas In reply to WickedPrince [2019-09-27 15:28:35 +0000 UTC]
yeah. it's not that i don't focus on the people, i do, but i got my start on terragen (if you remember that!) and then vue. world creating is soooo much fun! i totally salivate over those U4 tutorial videos....i really want to try that program out, but at the moment i don't have enough money to replace my computer once it bursts into flames from the gpu being so over loaded!!Β Β
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WickedPrince In reply to pjacubinas [2019-09-27 18:02:54 +0000 UTC]
I'm not really familiar with terragen; nor with the U4 stuff. I took a long time to update my DAZ studio past 2.3 because my last older system wouldn't work with anything newer. My current machine can handle DAZ4.11 pretty well even using iRay (I purchased a 1080TI radeon VC a year ago which helps.)
I've got a major concept for a fantasy setting I'm kicking at. The raw idea is a hybrid of traditional D&D meeting John Carter of Mars style Dying World; sort of like the Dark Sun setting if you know about that but without "Magik" as the cause of the trouble. My idea is that a Cthulhu-esque entity decided to kill life on the planet to seed it with new life more to it's "taste" - but the local gods managed to mitigate the the damage of the life-destroying asteroid as much as they could. Instead of all life being destroyed there were severe ecological changes that some races are finding ways to deal with and an incursion of Chaos entities that need to be fought. I'd love to figure out how to draw out maps of the world and come up with environment sets that fit the setting.
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pjacubinas In reply to WickedPrince [2019-10-02 15:47:06 +0000 UTC]
terrragen is a very fun program. if nothing else, it's great for backdrop images!Β planetside.co.uk/Β check it out, it's easy and fun and light on the system! i used to run it on windows xp! great results too!!
that sounds like an amazing concept! i would love to hear more about it! it sounds like you might have put a moment or two of thought into it!
tell me more!!
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WickedPrince In reply to pjacubinas [2019-10-03 04:54:28 +0000 UTC]
That looks pretty awesome; though probably an immense amount of work. What I'm looking for though in part is a map-making tool that I can craft my world with; but I'm not very good at drawing maps.
I've been borrowing a lot of ideas from various places besides those initial three; there are several artists here who have interesting ideas I want to incorporate in some way. This artist for instance:
Β - I really like the idea that the major races would have regional variations based on what continent they evolved on. Assuming you have four major continents and that each has variations on humans then why should the other races not have their own variations? This guys stuff too:
Mature Content
Β was an inspiration.
Ok, so the asteroid impact pushed the world slightly closer to it's sun, causing temperatures to increase to about what Earth was like during the last age of the dinosaurs; everyone has had to deal with the increased heat which is why people are wearing less clothing. Even armor has lightened up with warriors practicing martial techniques that keep them aware of their environment and foes so that they can use what armor they have to better effect - rather like a shield-user moves his shield around to block attacks. Large areas of the continents that used to have at least minimal water for planting crops have dried up and the former residents of these new deserts have become wanderers and bandits. Many of the savage races like the Orcs are competing with them and sometimes cooperating to raid the kingdoms that still have enough water to continue agriculture - but those kingdoms have built up their defensive forces to protect what they have. The Elves started using weather magic to save their forests - not to mention protecting it from raiders. The Dwarves adopted engineering techniques to increase air-flow through their underground fortresses and to bring water up from deep natural reservoirs. The Gnomes and Halflings had largely just hid when raiders showed up in the past but with some people being more desperate their lands were devastated almost like it had been eaten by locusts so they fled and joined what other races would let them take refuge. The Elves took some because they realized they could use the extra defensive forces and they all tended to fight a hit-and-run guerilla style so they complimented each other. The Dwarves took some in because the Gnomes and Halflings knew more about agriculture since the Dwarves had largely survived in the past by trading metal and stone--work for food but with the great dehydration the lands around their mountains were abandoned. The Dwarves tapped into the deep water reservoirs to irrigate fields around their mountains but they weren't very good farmers so they are letting the Gnomes and Halflings handle that; but the defenses around their new territories are excellent as one would imagine from Dwarves.Β Along the equator the heat is the worst; with some areas becoming almost unsurvivable deserts and others becoming nearly prehistoric rain-forest/jungles. The region where the asteroid fell is a huge black lake inhabited by otherworldly monsters. The most intelligent of these are constantly plotting to expand the area and "people" they control. Besides the typical adventuring heroes; groups sort of like the Hexers/Witchers have formed to deal with the more dangerous monsters that have become increasingly predatory.
I've long been fascinated by the idea of heroes of races other than humans and having a variety of races that could be heroes. So I'm trying to find or cobble together other D&D-type fantasy races for the setting.
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pjacubinas In reply to WickedPrince [2019-10-07 20:09:52 +0000 UTC]
ok, lovin' the story! great detail and very cool concept!
i love looking into the idea of hero's not being only human. i like to think that the qualities that make a hero one is a universal trait. good, bad; evil, heroic....that somewhere there is someone that gets as worked up over the same things i do, has the same passions as i do and is willing to work as hard for the pieces as i would.
it's conveying the emotions in a still picture that really makes it hard for me. i'm trying to capture 1/1000th of a second in time with no context and i hope that it tells the story that i want it to. not so easy. especially when it's sorrow. there's a ton of images from the magazine life that i have been looking at, trying to find the one that says this is it. if i can't tell what is going on without the caption, i move on.
i'll post some likely candidates soon....
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WickedPrince In reply to pjacubinas [2019-10-07 21:31:45 +0000 UTC]
Yeah it's an idea I've been kicking around for some time kind of piece-meal until recently. I ran a campaign that centered around an Elven forest kingdom struggling against inimical neighbors to survive. They'd eventually determined to allow other forest-friendly races to colonize border regions of the forest on the condition that the new colonists help defend the forest when called on. So it was an Elves and friends setting. Now I'm wanting to play with settings that are a little more mature. There are a lot of artists and creators who have interesting ideas and I sometimes try to borrow the good ideas. I play D&D with one group and I do 3D renders of my characters; although I try to keep the pictures "family friendly" I'm not above making a character a bit sexy. I find it funny when my gaming friends look at my armor ideas and complain "that's unrealistic" and I retort "when do you start expecting realism in a fantasy role-play game about people with magical powers and using a variety of magical items?"
Yeah; I try to keep my art from being morose myself; too much of that in my life as is; I don't want to bring drama to my art. But sometimes with others art it's so incredibly lovely toΒ see a really evocative piece. I know I'd never pull it off well myself so I avoid it. I'd never be able to convince myself of the emotion so I stick with lighter tones but I sure can admire when somebody else does it well.
And I'll look forward to any new art you post. You are one of the artists I like because I never know what to expect.
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pjacubinas In reply to WickedPrince [2019-10-12 06:09:37 +0000 UTC]
that's awesome!Β the idea of allowing cultures to mix is a very tricky thing to pull off (just look at the real world). my brother got me into d&d when we were kids and it's been a shaping force in my art ever since. i love the idea that things so unusual can become commonplace in another world. family friendly can get difficult at times, so yeah, i get the whole going sexy thing. i think that's a natural progression form men and women creatives. they (we) see the world for what we add to it, not what it takes from us. that's almost impossible for some people to get, let alone visualize...right?
thanks! i think i'm finding a good stride now. i think it's time to go and visit other artists and get lost in their worlds now. i think i'm strong enough to wander....
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WickedPrince In reply to pjacubinas [2019-10-13 10:07:18 +0000 UTC]
Yeah normally when several cultures interact; even if it's on kind of a friendly footing there's always some level of dominance going on with one of them. Supposedly the term "Federate" comes from Old Roman; when the Romans would come to a peaceful agreement with another culture the other culture had to accept a status as an unequal partner in the deal. For instance as they worked their way through western Europe with each Gaelic/Gaulic tribe they conquered - if the tribe surrendered without a fight they were made Foederati. The Current king of the tribe got to rule until his death but after that the tribe would be fully absorbed into the Empire. He had to make the Emperor of Rome his official heir. Later on as the Empires power waned they were forced to give the Foederati more independence as they needed their mercenary forces to supplement their shrinking legions. The Persians as well included tribes and cultures they'd conquered as part of their empire and supposedly the these groups were allowed to keep some portion of their heritage such that they kept their native fighting styles and in both cases the Romans and Persians would incorporate them as into their regular fighting forces in various ways. The Romans especially would find ways to take advantage of the tribes normal fighting traditions. For instance many Gaulic tribes were known as very good horseman; but they rode bareback and often naked and usually just carried a handful of javelin-spears. They'd ride until they saw enemies and then ride close enough to hurl their javelins and when they only had one left they'd keep that one for last ditch defense and retreat. The Romans used them as scouts; they'd find the enemy and then harass them and then retreat back to the Roman forces and tell them where the enemy was. Other groups would be used to harass an enemy while the Roman legions lined up for a charge into the thick of the fighting.
But that's humans, there's nothing that says that other races will have that same sort of need for a power struggle. The Elves for instance are usually described (in D&D) as Chaotic Good; they understand freedom and they understand responsibility. They are willing to let each other make choices as long as those choices aren't detrimental to themselves. They might be much more willing to cohabitate with others of different philosophies and cultures as long as they can do so without doing harm to the Elves and their culture - and preferably while allowing their allies to live as they choose as well.
Additionally that's the way our real world has worked; there's nothing to say that a fantasy world might work differently.
And yes, I've found that there are a variety of concepts that some people don't seem to be able to fathom. I am a US citizen; our country was founded on the idea of giving citizens utmost freedom except where our freedom harms others. Yet many of my friends believe that what I would call a fascist dictatorship - ultimate Law - would be better. A central government that has all power and answers to nobody but themselves would be better. That idea horrifies me because that's exactly the opposite of what our founding fathers wanted. It's exactly the sort of tyranny they fought so hard to free us from. In fact several of our Founding Fathers warned us of that in some fairly famous quotes. But freedom is messy, if you are free to make your own decisions you have to take responsibility for your own actions and your own mistakes. Nobody wants to take the blame for anything anymore. And not that this is new either.
As for art; when you start trying to tell people what they can imagine, when you try to legalize that then do you really have art anymore? I can see where a corporation might try to influence art they intend to use in that case they get to chose what that art will be; they can dictate some terms about the art. But nobody should have the authority to say "that's art, and that isn't" - art like beauty is in the eye of the beholder - even if it's only in the eyes of the creator.
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AOGRAI [2019-08-03 09:15:14 +0000 UTC]
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JPiat [2019-08-03 06:23:54 +0000 UTC]
I prefer the left outfit and the pose from the right : seeing the eyes is better
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pjacubinas In reply to JPiat [2019-09-17 17:22:49 +0000 UTC]
i'm still playing with this one....trying to figure out what the right look is going to be. stoopid emotions!
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JPiat In reply to pjacubinas [2019-09-20 16:05:53 +0000 UTC]
Just do it... and post it ot not... sometime action is better than thinking...
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pjacubinas In reply to JPiat [2019-09-23 19:19:28 +0000 UTC]
yeah, i hate to admit it, but it is true! gotta figure it out one way or another, right?
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JPiat In reply to pjacubinas [2019-09-24 11:24:42 +0000 UTC]
Of course, I may try to recreate one of your render. This one :
Bokeh, rains... Evering thing that I don't manage very well...
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pjacubinas In reply to JPiat [2019-09-24 15:43:58 +0000 UTC]
dude!! go for it!!! this one was a total pain!! lots of renders, lots of light sources. it's way easier now with the use of canvases...i bet. i would love to see what you come up with!
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3doutlaw In reply to JPiat [2019-08-06 12:12:48 +0000 UTC]
Β
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