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Somethingguy912
— You're SPECIAL (FO4): Puppet Masters
#912
#agility
#attributes
#charisma
#compare
#contrast
#digital
#elements
#endurance
#fallout
#fan
#fo4
#foe
#guy
#hammond
#harmony
#horizons
#intelligence
#lance
#luck
#masters
#media
#mixed
#mlp
#perception
#perks
#ph
#project
#puppet
#something
#special
#spike
#stats
#strength
#versus
#watcher
#youre
#legate
#mlpfim
#somethingguy912
#foeph
#4
#art
#falloutequestria
Published:
2019-05-08 18:22:07 +0000 UTC
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Description
Hello fellow deviants, still brony/MLP fans, Fallout Fans, and Fallout AND MLP fans, this is my final entry into revisiting the 'You're SPECIAL' series that were immensely popular for me back in 2015. What with Fallout 76 being a absolute trainwreck that can't get itself out of more and more bullshit, and Bethesda's arrogance and naivety getting the best of them, I hold no interest in continuing anything related to Fallout or MLP beyond this at this point. I merely continued making these when Fallout 76 did come out, and wanted to make a variant of the classics that mimics the attribution of points from Fallout 4, which is a far cry from the conventional RPG style of Fallout 3 and even 1 and 2. There is no fucking chance in hell that I'm going to do any kind of variant in regards to 76, as I don't even want to put my hands on such a wretched product. Anyhow...
This You're SPECIAL is a particularly interesting deviation from the format of both the classic and revised versions of my You're SPECIALS. For starters, I'm pitting up a good guy against a bad guy for a change, where I would either pit two good guys or two bad guys against one another. From Fallout:Equestria, we have Watcher, or otherwise known as Spike grown up, who with the use of spritebots, tries to lead Littlepip as well as other 'good ponies' to gather up the elements of harmony. while this has good intentions, most of that info is kept under the tablecloth as Spike is incredibly reclusive as a result of him being a fully grown dragon, a rarity in the post apocalypse. For Project Horizons, we have The Legate, the known leader of the Remnants, a zebra clan that still acts under the presumption that the great war is still ongoing and seeks to continue that as The Legate has lived for almost as long as Spike has. The Legate is also a puppet master in that he's exploiting both the means of Cognitum and Steel Rain to suit his own ends, meaning to take both of them down when their backs where turned but also used Blackjack's own interests in shutting both of them down to expedite that. As a result, both of these characters, whatever you may think of them, have their own nefarious goals in mind, bad or good.
A second deviation that I made in the process of making this You're SPECIAL is that I changed the number of how many points would be based on SPECIALS between the characters. Since I was making them based on the perks available rather than the other way around, I had to add more perk points to some of The Legate's stats so he could get the primary perks that focus on his playstyle. As a result, I had to add a completely new graphic to explain that these two don't distribute the same number of perk points to their BASE Specials, and realistically, they wouldn't. I decided that they would sit in the middle with being level 70, stronger than the sidekicks and malevolent relics, but weaker than the main protagonists in terms of level. To summarize the playstyles for both, The Watcher is a heavy hitter who uses technology, sporting high strength and high intelligence to capitalize on using power armor mainly. The Legate is a stealth based, melee based attacker who uses VATS to it's full potential. But more on the explanations soon.
Of Course, seeing that I haven't actually explained how I determined their SPECIAL stats, I'll explain them on top of explaining the perks I chose for them. The Watcher 'vector' was awkwardly cropped from a 'trading card' by
RinMitzuki
(although I think the actual vector came from
Hawk9mm
and/or
Noxxi-the-Noxxian
so I'm not sure who to credit exactly), to the point that I had to go for a 'background shadow' effect rather than the stroke gradience that I normally do, and The Legate vector came from
Vector-Brony
, the usual foil I go for the most quality vectors. It was fucking bitch to even find a vector for a grown up Spike and/or Watcher, so this was really the best I could find. Anyway, here comes another huge flood of text. Better hope you have a few hours to look at it!
STRENGTH
Watcher (10)
With Watcher being a fully grown dragon, even Spike doesn't even know his own strengths. Beyond size and stature, with heavy scales and muscles naturally toned from his very being, Watcher is the strongest of the bunch and very few could beat him.
The Legate (8)
While The Legate is a battleborne zebra fighter and a loyal devout of Fallen Caesar, even a pony sized anthro can't quite take the whole brunt of a giant ship or vessel like Watcher can. The Legate has internal strength, that isn't to be denied, but that doesn't knack external strength.
Pain Train
Watcher
- The closest resemblance to being a big, lumbering meat of a creature is the equivalent of running through anything in power armor, so the Pain Train perk fits best for what Spike is currently. so go with a power armor build, lean HEAVY on it, because that's basically what this character is: A wrecking ball.
Rooted
The Legate
- The Legate knows how to keep his stance and posture on key, letting the enemy come to him to gain the advantage, so the Rooted perk works best, as well as it being a melee-specific perk.
Basher
Watcher
- While Watcher isn't more known for his weapon use and rather his fire breathing and heavy claws, you can apply the basher perk to any big weapon like the Gauss Rifle or the Fat Man as the closest resemblance of a sweeping claw strike. Better yet, just use a Super Sledge and get the same effect!
Strong Back
Watcher
- A giant Dragon is a recipe for opportunities to be one giant carrier vessel. Very little burdens Watcher, so he's keen on helping out Blackjack and/or Littlepip if he can leave his stay, with very little complaint.
Blacksmith
The Legate
- The Legate knows how to make some pretty dope armor for himself and his entourage, donning a very intimidating Deathclaw skull as his trophy and visage to hide who he truly is. On top of that is his seldom used melee weapons, as his own fists (or hooves) are a weapon of destruction.
Iron Fist
The Legate
- Being a master of Fallen Caesar that even Xenith can't beat, The Legate has had 200 years to master it's technique and defeat any opponent hand-to-hand.
PERCEPTION
Watcher (7)
Having a whole slew of hacked spritebots to quietly watch the most moral of those to gather up for his own interests, in spite of Watcher's isolation, he has at least a general idea of everything around them, even if he can't witness every detail personally.
The Legate (6)
While The Legate does have perception in regards to his desires and goals in mind, The Legate is still astutely paranoid of the Stars like the rest of the Zebras are and loathes Blackjack, the 'Maiden of the Stars' as a result of this. Whether this paranoia is propaganda of his own making or he's genuinely afraid, the point of the matter is that The Legate is a bit more daft when it comes to observation outside of his own ego.
Refractor
Watcher
- Being a magical, mythical being with huge, broad scales gives Spike a natural affinity against any sort of plasma or energy based weapons. Seeing that most of the enclave come back scared shitless or turned to ash, most don't try to cross Watcher as a result of how futile their own weapons are against him.
The Legate
- While The Legate is mostly flesh and bone, his weird healing talisman also gives him some natural defense against most ballistic weapons, even though he'd likely dodge them before they would hit.
Awareness
Watcher
- Watcher's little spritebots gives him some preconception of enemies and or friends before they even know who he is, as he can spectate at will at anytime with any particular spritebot.
ENDURANCE
Watcher (6)
While Watcher does have hard scales and a overall large form, Watcher also hasn't been able to get out of a cave that is roughly the same size of him, and has been mostly grounded without having the regiment of working out or dieting beyond eating any gemstones he can scrape.
The Legate (8)
The Legate is hard-boiled, basically immortal, and has a talisman in his skull helmet that also gives him a lot of life regeneration, similarly to Rampage in a way. While it doesn't make him regrow his own mortal coil like Rampage can, he has been a lot to earn the resilience and vigilance of your typical Zebra.
Cannibal
The Legate
- While it may be unconventional for me to put this on here for The Legate, The Legate actually draws life from other people in order to get power for his particular Talisman, which works as some sort of Enervation similar to what lingers in Hoofington. In a roundabout way, he's a 'soul cannibal' by this technicality. Not entirely crazed for food like with Rampage, but nevertheless.
Adamantium Skeleton
The Legate
- The Legate's power talisman gives him a hardier soul and body, and what with his longing age and youthful appearance, The Legate can take a lot of abuse with little recourse.
Rad Resistant
Watcher
- Again, what with being a Dragon, Watcher is naturally resistant to it. Not to mention that Watcher is one of few who actually avoided the radiation spread in the final moments of The Great War, so he is also pure. This also goes in line with you running a Power Armor build, which has natural rad resistance.
Lifegiver
Watcher
- A big, hardy Dragon, even a recluse one, will have a huge lifepool and can take heavy ballistics like they are thumb tacks. Very little can actually even hurt Watcher, which is fortunate given his reluctance to leave.
The Legate
- while The Legate has had a hardy life leading his remnant army, again his talisman does not make him invincible, and there is a certain threshold to what amount of limbs he can lose.
Toughness
Watcher
- Thick skin, heavy scales, large, foreboding body, Watcher is the toughest there can possibly be. His own digestive system can break down fucking gemstones, for crying out loud? How isn't that TOUGH?!
The Legate
- Again, The Legate is exceptionally strong and durable, but he just can't quite compare to being a literal adult grown dragon. And without his talisman, he's a old haggard zebra.
CHARISMA
Watcher (3)
Extremely reclusive, standoffish, and keeping details close to his heart, Watcher typically off puts most he tries to converse with by usually destroying or dismissing his spritebots. Even Littlepip was a bit distraught by the unusual stalking of one near Ponyville.
The Legate (6)
The Legate is considerably more charismatic than Watcher, although only to the discretion of other dissident Zebras who are still burned by the great war in one way or another. His attire is also especially off putting and intimidating to strangers, so he only plays to his base mainly.
Local Leader
The Legate
- The Legate would at least have points in this attribute, if he's been able to lead a fanatical group of remnants still convinced the war is still going on.
Lone Wanderer
Watcher
- In spite of Watcher's desire to bond the elements of harmony to undo the aftermath of the war, Watcher is so paranoid of anyone knowing of the secret that he is incapable of leaving or trusting anybody to know about it, as a result he's mostly alone in a lonely cave.
Lady Killer
The Legate
- I did mention his intimidating presence, but I guess it sort of turns on some ladies? I mean, Blackjack was fantasizing, albeit briefly, about getting it on with the legate? Then again, she wants to get it on with almost everybody, so that's an aside. maybe there's a charm to being an all powerful badass who's absolutely in control of their own destiny.
Cap Collector
Watcher
- In order to maintain some of the running costs of his secret experiment, he has to do some rudimentary deals with drones and/or couriers in order to get some parts in order, so of course he needs some caps to keep his technology going.
INTELLIGENCE
Watcher (9)
Being stuck in a generator that could promote the rebirth of the entire world of Equestria does tend to lead one to investigate very inscrutably for almost 200 years, and that made Watcher a savant when it comes to tech, small and large. Making it his goal in life to gather the elements of Harmony like he would Celestia in a attempt to repair the damage of The Great War.
The Legate (2)
Absolutely paranoid, schizophrenic, and only ideally interested in tech in pursuit of his own goals, The Legate is the bane to the Brotherhood of Steel in almost every way.
Nuclear Physicist
Watcher
- Watcher nearly masters Nuclear Physicist simultaneously for making fusion cores last longer, and primarily that his fire breath counts as 'radiation damage' in the game, for some reason. It probably helps that Watcher has taken all the precious time to figure out how to make his 'garden of elements' even work.
Robo Expert
Watcher
- It takes some finesse to hack spritebots from a distance in order to communicate to the wasteland, but Watcher managed to do it. His rigging of the machine in his cave also gives him some pointers with programming knowledge.
SCIENCE!
Watcher
- Again, Watcher knows his way around a computer, in spite of his strange shape and size. It also helps that he used to be around someone who had nothing but books for him to read!
Hacker
Watcher
- It's a redundant point, but Watcher knows how to run a computer. At least with the only one he's been able to even work with, considering how big his giant fangs are.
Medic
The Legate
- The only thing with The Legate that even remotely falls on the intelligence is the medic perk, as he and his zebra remnants use rudimentary medicine like herbs and bandages to heal wounds. Not that it would matter to The Legate, what with his natural healing ability.
AGILITY
Watcher (5)
a big, lumbering Dragon isn't going to be the most elegant thing when it comes to stealth or movement. But still, a flying dragon does sport some amount of movement, seeing as Watcher's wingspan can make him fly nearly as fast as most Pegasus Vertibirds.
The Legate (10)
Swift, smooth, quick, and prudent, The Legate is as evasive as he is omnipresent. A master of Fallen Caesar, even Xenith is sweating trying to fight him in unarmed combat and in finesse.
Gun Fu
The Legate
- While this perk would be more fitting with weapons, Gun Fu can also be used as melee as it's a VATS-based perk. The Legate is in tune with his multiple enemies and can track each one with the greatest finesse.
Blitz
The Legate
- Combining well with the Gun Fu perk is the Blitz perk, as it's extremely difficult to keep your distance from The Legate, much less even run away. Even far ranged attackers have trouble avoiding him.
Ninja
The Legate
- From under, over, or from beyond, The Legate strikes without hesitation and without any mercy whatsoever. This goes extremely well with his melee attacks tracking from one to the next, as well as his closing the distance.
Moving Target
The Legate
- The Legate is not intimidated from any sort of firearms or artillery, as he can easily dodge and avoid most of them without even a scruff on his mane.
Action Boy
The Legate & Watcher
- the only perk where both actually match, which is a far cry from the massive perks that The Legate has in comparison to Watcher. Watcher needs the action boy perk to compensate for his flying (AKA Power Armor Jetpack usage), and The Legate to continue his melee onslaught.
Sneak
The Legate
- The Legate usually likes to make his presence known, but he is keen on sneaking on some enemies, often to cause political division without being caught red-handed.
Commando
Watcher
- Obstensibly, being a power armor user with a jetpack would likely lead you to using more two-handed weapons than most. Seeing that it's the CLOSEST possible way to be a 'dragon', I'd expect Watcher to use both of his claws like a giant maul similarly to it.
LUCK
Watcher (3)
Being withheld the ability to save the Mane Six simply because he was in hibernation must be quite infuriating with Spike, on top of the unofficial responsibility of keeping his cave secret from the Enclave who are constantly searching for him and what he's hiding. As a result, Watcher isn't quite so fortunate to be in his situation, even with his large size and demeanor.
The Legate (8)
With the Legate being handed most of what he got on a silver spoon, while still backstabbing those who cared for him all the while to perpetuate a ongoing war, with a mass of fanatics who blindly follow his beliefs and the idea of the war still going to this day, The Legate is lucky that nobody tried to backstab HIM up to this point. At least, until Lancer came into the picture.
Grim Reaper's Sprint
The Legate
- The Legate draws power from his enemies and his own allies, and with The Legate's innate melee and unarmed abilities, he's banking on all the best perks of Melee combined with VATS.
Crit Banker
The Legate
- The Legate is a surgeon in that he can calculate every weakness in his enemies, emotional or physical. He'll use it against them, obstensibly giving him the ability to bank on critting someone.
Better Crits
The Legate
- And The Legate doesn't let up on his critical strikes, making them burn and seethe so that he can vanquish his opponents more swiftly.
Bloody Mess
Watcher
- About as subtle as a baseball bat with a grenade swung on someone's head, Watcher, when he does have to fight, will often burn and scorch anything that gets in his way, often accidentally teleporting them as a result of his fire breath being a sort of portal to Celestia's domain.
Scrounger
Watcher
- Vicariously through the spritebots, Watcher accrues a lot of Old-War tech similarly to the Brotherhood of Steel (another reason that they too share a interest in him) in order to help rebuild and get his 'garden of elements' working again as intended.
Whew, that is it! Absolutely it! No more You're SPECIALS as far as I'm concerned, this little mini project has been shelved! Again, new photo run coming by tomorrow on top of me still featuring the one I did nearly a month ago! Hopefully this was worth the wait as always!
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