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Tkrain — Alien Skyline II

Published: 2006-03-29 11:39:43 +0000 UTC; Views: 319; Favourites: 1; Downloads: 18
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Description Rendered with Bryce 5.5.

Not happy with the way the planet on the left came out... a sphere shouldn't appear elliptical. Original image rendered at 3600x2400, with premium effects and antialiasing. For the statistics nuts, this took approximately 5 hours to render, with over 1.48 Quadrillion ray traces.

I think this could have been done at a lower render quality with about the same quality in the finished product. The time wasn't an issue for me, however, I set it to start rendering at the beginning of my shift. No loss of computer time for me.

Couple notes for those of you trying to figure if you want to cash in on that Bryce Jumpstart deal . Bryce 5.0 is cheap (19.95) but a touch slow to render... and it is a resource hog... little things that annoyed me were things like the system clock never updating.... Network rendering was ok, as long as I had the server do some of the rendering as well (as my laptop is the fastest puter in the house). Bryce 5.5 comes with a few more features, doesn't lock up your system, but it's actually faster to render a scene with just the laptop than it is to use my two Dell 2400s in network mode, since the server in 5.5 won't render... (and the two desktops combined can't render 1/2 as fast as the laptop!).

Overall, I like it.
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Comments: 5

yori1976 [2006-07-21 04:44:19 +0000 UTC]

That's not very nice - critiques encouraged, but none given...
I have no idea about the software, but I have no problem with the elliptical planet - look at the sun setting into the sea - it's natural.
I think the left lizard should not have been centered with the planet, as this position is too static. I would have prefered it more to the center - in line with the edge of the planet (more or less).
I am also not quite sure about the red haze all over the image - IMHO a more contrasty image, with bluish (inky) dark sky would work better.
There is also some inconsistency in the dark layer, around the top of the hills - it is duplicated in the left part where there are no erosion sediment layers appearing to be a shadow, but there is no evidence for the light source or the clouds casting the shadow.
I like the stars - they vary in sizes and look random enough...

Keep up the work!

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Tkrain In reply to yori1976 [2006-07-23 04:30:07 +0000 UTC]

Hehe, I hadn't even noticed this one didn't get a comment before this. (l just keep moving on to the next project as the muse attacks).

The lizards were added in postwork... and yeah, the placement doesn't quite work on the left lizard (probably could have gotten away with just the one on the right...).

The haze is a function of Bryce's Skylab (as is the entire sky and lighting, actually). I'm not sure if I'm ever going to get the skylab right, hehe.

Thanks for the comments!

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yori1976 In reply to Tkrain [2006-07-23 07:53:17 +0000 UTC]

Have no idea about Bryces's Skylab, love Roger Dean...

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Tkrain In reply to yori1976 [2006-07-23 08:12:02 +0000 UTC]

The whole way Bryce works... as far as terrains go... is... they're heightmap based. so you choose a material that bases the current textures on the height of the point and the slope of the point.. done correctly, you can recreate incredible geologic canyons and the like (they got the name from Bryce canyon, as much of the available textures have the sedimentary layers that places like Bryce canyon display so dramatically). The skylab lets you specify the sun's position (which affects time of day and shawdows dramatically, and any atmospheric effects... haze, as well as stars (which are not visible during "daylight" hours, an incredible cloud system, etc.

What I"m still figuring out is the subtelties of the lighting long ways to go, just when I think I have it, I tend to find another flaw, lol.

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yori1976 In reply to Tkrain [2006-07-23 09:02:22 +0000 UTC]

Thanks for explaining, luckily I only do photography, and don't have do mess with that.
Did the software also get the red haze from Bryce Canyone (Joke...)

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