Comments: 29
Duskie-06 [2014-04-18 11:11:31 +0000 UTC]
Not bad! Check out mine! jervis1.deviantart.com/art/Beh…
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seeyouinhell2mf [2010-11-10 06:08:22 +0000 UTC]
command and conquer anyone?
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Quandtum In reply to Eaglshadow [2010-10-22 12:12:09 +0000 UTC]
Lux is unbiased. I enjoy feedback and hearing how others view my stuff so based on yours and a few others comments, I tried this for fun last night: [link] I'd be curious to hear your opinion. Thanks for the comment.
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carinio98 [2010-09-29 16:07:54 +0000 UTC]
cool
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Quandtum In reply to daniellf [2010-09-16 00:58:40 +0000 UTC]
Thank you!
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DarthBartus [2010-09-14 13:04:05 +0000 UTC]
Well, you seemingly misused/wasted much time rendering it in Lux. It looks like made of cartboard, and is poorly shaded - looks very flat. Textures are sterile, try adding some more detail (damage, dirt, etc). If flat/slightly cartoonish look is what you want, then you wasted much time, because, as far as I know, Lux takes much time rendering (well, unbias...), and you could achieve such effect in BI in 5-10 minutes.
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Quandtum In reply to DarthBartus [2010-09-14 17:35:32 +0000 UTC]
I appreciate the constructive criticism, and I will speak to it. This wasn't intended to be a hyper-realistic render, nor something I actually planned to complete. The time to render in Lux is significantly reduced when using matte materials with bitmap mappings. If I remember correctly this one was near enough completion 140%eff with only around 66 S/px in under 5 minutes... either way, I let Lux run while I sleep, so it's not really wasting time. Regarding the BI, yes, it is about the same, but the but the contrast and spectrum fall short. A combination of lights and AI, the BI AO just doesn't hold up to unbiased. This creates a "pop" in color that the BI can't achieve without composite or post processing. Sure you can bake the AO and map it to the UV, but this extra effort literally is a waste of time if you can just let Lux calculate it while you sleep. All in all, Lux was not chosen for any reason, I just wanted to use it and preferred the output.
As for grunge, yes, easy enough to map, but I went for showroom floor (hence the glossy floor). Had it been a full scene in environment, I would have done a grunge and spec layer.
Again, all good points and I thank you for taking the time to write .
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Quandtum In reply to Grattack [2010-09-14 17:36:15 +0000 UTC]
Thanks for the compliment. Hehe, ya, is a great game!
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Rogue284 [2010-09-13 23:34:57 +0000 UTC]
Mammoth Advancing. Sweet Model.
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Quandtum In reply to Rogue284 [2010-09-13 23:46:12 +0000 UTC]
Thank you!
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Rogue284 In reply to Quandtum [2010-09-14 06:37:22 +0000 UTC]
You're Welcome.
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AshleySmash [2010-09-13 22:02:11 +0000 UTC]
Awesome render
good work.
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felipemoraes [2010-09-13 22:02:07 +0000 UTC]
Bautifull tank, also you avatar is nice too
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Quandtum In reply to BlenderFan [2010-09-13 23:29:37 +0000 UTC]
Thank you! Your Joan came out awesome! I think I'm going to have to try that tutorial too and see if I can morph her to Princess Zelda >.< I like how your head topology came out too, well done.
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Quandtum In reply to DreadKnight666 [2010-09-13 23:26:59 +0000 UTC]
lol, not to give away my age, but the original is still my favorite. The mammoth is hands down my favorite ground unit of all time.
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